Comments (4)
Could you give detailed examples of why in these games these objects need to be slid, rather than grabbed and re-positioned? Would the flick tool be a suitable workaround in these instances?
from tabletop-club.
When playing these games, the blocks inside the frames are not supposed to be moved out of the frames. Magnetic forces are used to guaratee the stability of block movements.
https://www.youtube.com/watch?v=c4P62cFu9Os
https://www.youtube.com/watch?v=F9n2FPoWg-I
from tabletop-club.
I see - this is kind of already possible with the current cursor tool, the only requirement is that you would first have to set the hovering height with the scroll wheel with the first piece that you pick up. Every piece that you pick up after should hover at the same height (that is, the height the piece was already at before it was picked up).
from tabletop-club.
Setting the lift height is working. I think it's the solution. I just don't have a frame model and blocks with fillets to test if everything works well.
from tabletop-club.
Related Issues (20)
- webrtc-native: arm64 library not included. HOT 10
- Cannot open Tabletop Club.app on MacOS HOT 1
- Master server cannot be accessed via an IPv6 address. HOT 1
- VR support HOT 1
- Spanish should have at least two variants (Spain and Latin American) HOT 3
- Assign shortcuts for scaling objects. HOT 1
- Allow easy object zoom for closer look. HOT 1
- Option to scale UI HOT 1
- Import Log doesn't display non-ASCII characters HOT 7
- Omit latter parts of too-long values in config.cfg HOT 1
- Installer for windows HOT 1
- Replace the default SpatialShader with one that allows additive albedo blending. HOT 1
- When hovering over an object, asset pack name doesn't show up if description is not empty
- Weird behaviour of objects after scaling HOT 1
- Raise the music volume range HOT 2
- Use “cuboids”, “cylinders”, “figures” instead of “cards”, “tokens”, “pieces” HOT 3
- Add a way to stop pre-made games from overwriting the current skybox. HOT 2
- Elimination on mouse-click when two same objects are clicked on continuously HOT 1
- Select from multiple available texture sets HOT 12
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