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drwhut avatar drwhut commented on May 20, 2024

Could you give detailed examples of why in these games these objects need to be slid, rather than grabbed and re-positioned? Would the flick tool be a suitable workaround in these instances?

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GrimPixel avatar GrimPixel commented on May 20, 2024

When playing these games, the blocks inside the frames are not supposed to be moved out of the frames. Magnetic forces are used to guaratee the stability of block movements.
https://www.youtube.com/watch?v=c4P62cFu9Os
https://www.youtube.com/watch?v=F9n2FPoWg-I

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drwhut avatar drwhut commented on May 20, 2024

I see - this is kind of already possible with the current cursor tool, the only requirement is that you would first have to set the hovering height with the scroll wheel with the first piece that you pick up. Every piece that you pick up after should hover at the same height (that is, the height the piece was already at before it was picked up).

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GrimPixel avatar GrimPixel commented on May 20, 2024

Setting the lift height is working. I think it's the solution. I just don't have a frame model and blocks with fillets to test if everything works well.

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