Comments (2)
Since using the new dice models introduced in 2d6246f, the issue still persists, even though in-game they use the convex collision shapes instead of the box collision shapes. So it seems that the issue is the shape itself, not the implementation of BoxCollisionShape
.
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I have decided to remove the milestone from this issue, since it seems like this issue will not be resolved until the project is using Godot 4.0, where GodotPhysics both fixes this issue, and implements the CylinderShape
.
from tabletop-club.
Related Issues (20)
- Assign shortcuts for scaling objects. HOT 1
- Allow easy object zoom for closer look. HOT 1
- Option to scale UI HOT 1
- Import Log doesn't display non-ASCII characters HOT 7
- Omit latter parts of too-long values in config.cfg HOT 1
- Installer for windows HOT 1
- Replace the default SpatialShader with one that allows additive albedo blending. HOT 1
- When hovering over an object, asset pack name doesn't show up if description is not empty
- Weird behaviour of objects after scaling HOT 1
- Raise the music volume range HOT 2
- Use “cuboids”, “cylinders”, “figures” instead of “cards”, “tokens”, “pieces” HOT 3
- Add a way to stop pre-made games from overwriting the current skybox. HOT 2
- Elimination on mouse-click when two same objects are clicked on continuously HOT 1
- Slide an object with mouse HOT 4
- Select from multiple available texture sets HOT 12
- Automatically extract asset packs inside ZIP files.
- Crash/freeze when navigating the Objects menu HOT 1
- Packs not registering on Win 10 / 64 bit HOT 1
- Fallback to GLES2 if game fails to boot with GLES3 backend.
- Use thicker highlight border HOT 1
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