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13.0 2.0 1.0 1.67 MB

Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing

C# 94.18% HLSL 2.26% ShaderLab 3.56%
bvh compute-shaders gpu lbvh radix-sort unity warp wavefront raytracing

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liudeke

unitysimpleraytracing's Issues

Does this only work up to 524288 triangles?

Hey, more of a question before I go through the effort of porting it to my own project(want to compare its tracing performance to the CWBVH I currently use as the fast builds are tremendously attractive), but I noticed that Constants.cs has the DATA_ARRAY_COUNT set to 524288, so was this the max triangle count the LBVH builder can handle at once?

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