pong's Introduction
Section: EA1 David Skrundz Ryan Huard BattlePong is a player vs player combination of the games Pong and Breakout. All files required for running this game off of one arduino are included and they can be uploaded to the arduino for playing with the help of the university of Alberta arduino toolchain. Also enclosed are some Arduino wiring diagrams to ensure proper pin assignment on your Arduino. Gameplay: The goal of the game is the same as with the popular classic game Pong. Each player has a paddle on their screen which is controlled with a joystick. They can move their paddle left or right but not up and down. A ball spawns initially on player one's side of the play area and is bounced between the player's paddles and the side walls of the play area. If the ball reaches the back of the player 1's (2's) side of the play area then player 2 (1) scores. Each time that a player scores the ball will spawn again on the opposing player's side of the play area. The first player to score 5 times wins. Also included in this game are collideable and breakable bricks similar to the game Breakout. When the ball hits a brick it will collide and rebound based on the direction of collision and eliminate the brick from play. These bricks can be placed on the field through the notGame.h file included. The base game only includes a single line of bricks along the far edge of Player 1's screen. Code and Known Issues: While the current state of the game is playable and complete there are certain issues in the code and some unused code. Inside of many files there is commented code which in the current state serves no purpose. This code was used for a previous version of the game using serial communication and is left as legacy code for if serial communication is fixed in a later version. Also included is notSerial.h which contains all of the serial communication methods previously used. There are some known issues with regards to destructable block placement and performance. 1. Blocks can currently only be properly placed on Player 1's screen owing to math issues from mapping Player 2's screen as on the negative y-axis. 2. On occasion the ball will collide with 2 blocks at once if it collides where two blocks meet. In this case only 1 block will be properly removed from play. One block will be drawn over and have it's collision box removed. The other block will have it's collision box removed but will remain drawn on the screen.
pong's People
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