dtzxporter / io_model_semodel Goto Github PK
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License: MIT License
SEModel Plugin for Blender
License: MIT License
Am using blender version 3.1 and even tho i've sended the SEmodel file multiple times in the add-ons tab it doesn't show up in my export-import file?
tried to add the add on,couldn't add the add on to blender
(Upgrade to 2.8x required) !
when i press install in blender, nothing happens. doesn't show up in the addon list. no errors in the console. ive tried both the master version and the 2.8 and they both don't work. how do i fix this?
The SeModel not working
i looked for it in my Imports still didnt see it
PLEASE FIX THIS
i put the check mark on it i can search for it just cant import it
im Using the Blender 3.1.2
I have re-installed this plugin so many times but no matter what I do I never get the option to import an se file or anything I dont get to normally with blender.
After installing the plugin to blender nothing pops up to enable the addon
Hi, the blender 2.8 importer does not work. However, I have fixed it here
There were 3 problems:
the fact that your branch is called blender-2.8
and contains '.' stops the plugin from being able to be loaded
I had to remove "support": "COMMUNITY"
from bl_info. not sure why...
I had to replace bpy.context.scene.update()
at line 231 as this function no longer exists in blender 2.8, I replaced it with
layer = bpy.context.view_layer
layer.update()
I would've made a pull request but since some of the issues involve renaming branched I couldn't really do that, or at least I don't know how to.
Is it possible to import a semodel without having the custom vis bone meshes in the armature instead of just regular blender bones?
This should perform a simple model-local directory scan for the image, if it exists, attach it to the material, then assign to the UVLayer.
UVLayers are already fully loaded.
Python: Traceback (most recent call last): File "C:\Users\black\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_model_semodel-blender-28\__init__.py", line 35, in execute result = import_semodel.load( File "C:\Users\black\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_model_semodel-blender-28\import_semodel.py", line 21, in load model = SEModel.Model(filepath) File "C:\Users\black\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_model_semodel-blender-28\semodel.py", line 602, in __init__ self.load(path) File "C:\Users\black\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_model_semodel-blender-28\semodel.py", line 729, in load self.meshes[i] = Mesh( File "C:\Users\black\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_model_semodel-blender-28\semodel.py", line 499, in __init__ self.load(file, bone_t, useUVs, useNormals, useColors, useWeights) File "C:\Users\black\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_model_semodel-blender-28\semodel.py", line 526, in load self.vertices = Vertex.loadData(file, self.vertexCount, bone_t, File "C:\Users\black\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\io_model_semodel-blender-28\semodel.py", line 368, in loadData data_norms = struct.unpack("=%df" % (3 * vertexCount), bytes) struct.error: unpack requires a buffer of 104712 bytes
Please if anyone has a fix for this let me know.
I tried all the versions of blender between 2.8 and 2.9 and it doesn't work it keeps saying upgrade to 2.8x required but currently on 2.82.
Fix is live in maya, needs to be ported to blender.
new blender 2.9up not working
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