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godotons's Issues

Reduce download repetition

  • Find a way, possibly using a saved md5 hash from the last integration or similar, to prevent downloading a source file again if already installed (unless overwrite/force option)
  • Scan addon list ahead of time and check if more than one addon is using the same repo/bran source. if they are find way for them to share the same download instead of repeating the download. Possibly add new field for "Bundle" or "Group" so you can target multiple files from the same archive

Save/load solidification

Currently load has to remain user-optioned since Godotons can't react to file changes outside of the editor.

I want to solve this gracefully, by either being able to reload when the editor detects file changes or some other pattern.

Delete or move/backup installed addon during repeat run

Currently not deleting the addon before installing new and the install method is additive only.

Need to perform a clean before installing - possibly use a rename tactic so we don't delete it until we know for sure the replacement is assembled.

Gut installing to wrong path

When attempting to Install Gut I'm having a problem where the addon extracts to res://Gut-godot_4 instead of res://addons, see screenshots:

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Support GitLab

The backend was reworked to support multiple origins and GitLab is a planned origin, however no work was done towards the GitLab API/fetch logic as of yet - requires a bit of R&D to figure out endpoints to hit and get from as I am not a gitlab user

Error when clicking Add

When clicking add an error is produced, however the new addon appears to be created - just without the incremental names to avoid collisions.

 Attempted to find a variable of type 'String' into a TypedArray of type 'Object'.
  core/variant/array.cpp:338 - Condition "!_p->typed.validate(value, "find")" is true. Returning: -1

Implement backup config pattern

When an integration run is complete, save a copy of the applied configuration in a backup file.

Attempt loading backup file if primary file is unavailable.

Support enterprise github

Some Godot users may be on an on-prem GHE instance

We provide an override for the origin which allows you to define a custom URL however there is no authentication implemented to support it right now.

I have no means to test against an enterprise github at this time unfortunately.

Support private repositories for github

We are already checking for and injecting a token however not surfacing it as someone the user can configure

We have some challenges to solve:

  • How to accept the token, it is a secret after all. Does Godot provide any mechanism for secrets? Is referencing a dot file ok? lots of questions
  • Support only a basic token or try to support a few of github's auth mechanisms?

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