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License: Other
Keyframe sync using ECS(R)
License: Other
Hey, I'm glad the project is back. :)
Now with gameplay videos it's even better!
A question related to frame sync and state, are you working with interpolation/extrapolation/predictions or is it something more like lockstep?
Thanks,
Cheers!
这个工程客户端不能生成entity 有部分脚本missing
麻烦你能看下缺少哪些么
看了你的方案 感觉很好 有些问题想问下你 请问能加下qq吗
我看大部分帧同步的项目, 逻辑帧间隔都是使用累加的方式计算的.
请问以下两种方式有什么区别吗?
下面是伪代码
int tickRate = 100;
// 直接使用Thread.sleep方式
Thread.sleep(100);
// 累加时间方式
float timeSinceStart = 0;
timeSinceStart += deltaTime;
int tick = 0;
if(timeSinceStart % tickRate > tick)
{
// tick
tick++;
}
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