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View Code? Open in Web Editor NEWSeveral code samples for building simple 2D games on DirectX 10 with C++ on Visual Studio 2022
Several code samples for building simple 2D games on DirectX 10 with C++ on Visual Studio 2022
This class is important for student to pause, slow down game speed, fast forward to debug their game ...
Need to demo none-PlayScene like Intro Scene or World Map in Mario game
I tested project 4 and Mario-chan unfortunately went inside the brick.
To fix it, in GameObject.cpp file, CGameObject::CalcPotentialCollisions function:
if (e->t > 0 && e->t <= 1.0f)
would be if (e->t >= 0 && e->t <= 1.0f)
. Because the case e->t = 0 means collision did occur, but with your test expression, it would not be recognized. Doing so, you also don't need to push Mario-chan out by 0.4f*ny (which caused blurry rendered) any more.
Project 4 and 5, in some configuration dxguid.lib, dinput8.lib was not linked. I was using Win32(Debug).
Hello, teacher. My name is Chu Thành Nhân, and my student ID number is 20520665. I am a member of your SE102.N11 class. First of all, sorry for the dump quention. However i'm not sure why because it worked perfectly when I cloned your project from github. but when I start a new project, it shows the error :
D3DX10: ID3DX10DataLoader::Load - can't open brick.png
[ERROR] Failed to load texture file: brick.png
I obviously followed all of the instructions in the slides. I don't know right now, please get back to me soon. Have a pleasant day, and thank you.
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