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GTA V Data dumps useful for modding & scripting

Home Page: https://forge.plebmasters.de/

gta data-dumps movement-clipsets navigation navigation-meshes particle particle-effects speech-voices animations native

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gta-v-data-dumps's Issues

Object location dump of sat-dishes

Could you create a dump with the following sat-dishes?

Thanks a lot for your awesome work.

prop_satdish_2_a
prop_satdish_2_b
prop_satdish_2_f
prop_satdish_2_g
prop_satdish_3_b
prop_satdish_3_c
prop_satdish_3_d
prop_satdish_s_01
prop_satdish_s_02
prop_satdish_s_04a
prop_satdish_s_04b
prop_satdish_s_04c
prop_satdish_l_01
prop_satdish_l_02
prop_satdish_l_02b
prop_satdish_s_03
prop_satdish_s_05a
prop_satdish_s_05b
bh1_03_satdish
ch2_03_dishes001

Missing vending machines

Hi, there are two types of snack vending machines in the game, "prop_vend_snak_01" and "prop_vend_snak_01_tu", the worldVendingMachines dump only contains the first one but not the later one. Most of the places Rockstar have used the later one in the world, I think they changed them somewhere around the CEO DLC, the newer one has only one rows of the items so it has less polys I think...

For example go to the beach near Vespucci at position (-1228.4570f, -1453.4240f, 4.2916f) and you'll find a snack vending machnie that's missing from the dump.

Could you please add "prop_vend_snak_01_tu" to the dump and update the repository?

Add PlayerWeapon Dump

A dump of available player weapons would be nice. It should at least contain following information:

  • name
  • hash
  • class

Additional information would be nice

[QUESTION] Parking Nodes?

I don't know what they are called but you can see NPCs parking in parking lots perfectly in the squares.

Do you reckon what these are called? Parking nodes? Parking Positions maybe? Anyways, I was wandering if there is a collection of these positions around.

request: pedOverlayCollections should include TxdName/Hash

Getting the TXD from the OverlayName isn't always intuitive (i.e MP_LUXE_SN_007_M has the TXD MP_SN_005), this would make working with this data set easier. There's also TxtName, which I think is the actual texture name within the TXD, though I can't find a case where its different from TxdName.

Nodes have gaps

Hey,

at the very first: thanks for this awesome repository! πŸ™
It helps so much to create tools around GTA/FiveM/...

If I draw all the connected nodes from nodes.json on a map there are a ton of gaps - which makes real navigation impossible as nearly all roads have a gap somewhere in the middle.
Is there any reason behind it? Or does GTA solve that on runtime by finding the closest node if it reaches one of these dead ends and "jumps" to this one? πŸ€”
So for sure I can go through the nodes and add all the missing pieces or find an algorithm to add connections between these dead-ends. Just wanted to check if there's an "official" way or if the dump misses some connections between single nodes.

Bildschirmfoto 2022-10-20 um 11 10 30
Bildschirmfoto 2022-10-20 um 11 19 18
Bildschirmfoto 2022-10-20 um 11 19 36

Missing Music Events in chinese2.c (Crystal Maze)

I noticed that most music events from chinese2.c are missing in the music event data dump. This script in particular appears to be using an extra function called func_15 to play music events rather than directly calling AUDIO::TRIGGER_MUSIC_EVENT. For example: func_15("CHN2_STOP_TRACK", 0, func_173()); There may be other scripts that do this, but this is the only one I have found so far.

Ped Component Variations dump drawable ids wrong

Creating the complete ped component variations dump includes calculating drawable ids. These drawable ids are currently not correctly calculated.

This needs some more research, I havent got time yet to dive deep into this. This issue is open for any tip & discussion.

Street Names

Hello,

Love the extensive collection of data. Have you ever considered exporting all of the street names with their bounds? Something like the zones file, except with all street names (eg Grove St).

Thank you for considering it

Ambient zone names dump

Dump of all ambient zone names useable with AMBIENT_ZONE natives like SET_AMBIENT_ZONE_STATE_PERSISTENT

List of known ambient zone names as of b617d

 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_COUNTRYSIDE_CHILEAD_CABLE_CAR_LINE", 0, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_COUNTRYSIDE_CHILEAD_CABLE_CAR_LINE", 1, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_DISTANT_SASQUATCH", 0, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_DISTANT_SASQUATCH", 1, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_PORT_OF_LS_UNDERWATER_CREAKS", 0, 0);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_PORT_OF_LS_UNDERWATER_CREAKS", 1, 0);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_SPECIAL_UFO_01", 0, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_SPECIAL_UFO_01", 1, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_SPECIAL_UFO_02", 0, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_SPECIAL_UFO_02", 1, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_UNDERWATER_EXILE_01_PLANE_WRECK", 0, 0);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_UNDERWATER_EXILE_01_PLANE_WRECK", 1, 0);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_YANKTON_CEMETARY", 0, 1);
 AUDIO::SET_AMBIENT_ZONE_STATE_PERSISTENT("AZ_YANKTON_CEMETARY", 1, 1);

Scenario Types

For use with scenario type natives like isScenarioTypeEnabled

Audio Flag Names dump

Usable with SET_AUDIO_FLAG native, see nativedb for reference:

http://natives.altv.mp/#/0xB9EFD5C25018725A

Currently known audio flag names: (as of b573d?)

Possible flag names:
"ActivateSwitchWheelAudio"
"AllowAmbientSpeechInSlowMo"
"AllowCutsceneOverScreenFade"
"AllowForceRadioAfterRetune"
"AllowPainAndAmbientSpeechToPlayDuringCutscene"
"AllowPlayerAIOnMission"
"AllowPoliceScannerWhenPlayerHasNoControl"
"AllowRadioDuringSwitch"
"AllowRadioOverScreenFade"
"AllowScoreAndRadio"
"AllowScriptedSpeechInSlowMo"
"AvoidMissionCompleteDelay"
"DisableAbortConversationForDeathAndInjury"
"DisableAbortConversationForRagdoll"
"DisableBarks"
"DisableFlightMusic"
"DisableReplayScriptStreamRecording"
"EnableHeadsetBeep"
"ForceConversationInterrupt"
"ForceSeamlessRadioSwitch"
"ForceSniperAudio"
"FrontendRadioDisabled"
"HoldMissionCompleteWhenPrepared"
"IsDirectorModeActive"
"IsPlayerOnMissionForSpeech"
"ListenerReverbDisabled"
"LoadMPData"
"MobileRadioInGame"
"OnlyAllowScriptTriggerPoliceScanner"
"PlayMenuMusic"
"PoliceScannerDisabled"
"ScriptedConvListenerMaySpeak"
"SpeechDucksScore"
"SuppressPlayerScubaBreathing"
"WantedMusicDisabled"
"WantedMusicOnMission"

[QA] RestrictionTag

How to find out its own RestrictionTag from a specific pedComponent NameHash?

Cutscenes names

Needed for natives like REQUEST_​CUTSCENE, HAS_THIS_CUTSCENE_LOADED, REQUEST_CUTSCENE_WITH_PLAYBACK_LIST, REQUEST_CUT_FILE, HAS_CUT_FILE_LOADED, REMOVE_CUT_FILE, _GET_CUT_FILE_NUM_SECTIONS

Inconsisten hexhashes

The ped.json doesn't have a 0x at the beginning of the HexHash value and vehicle.json on the other sides includes it. Best would be if 0x is always included.

Scenario Groups

For use with scenario group natives like doesScenarioGroupExist

Vehicle class error

Hi, it seems like the "Class" field in vehicles.json is different for the COMPACT class

COMPACTS is also used in the plural form where it should be COMPACT
(Class id could also be useful, they go from 0 to 22 and are used in some natives)

This is a very minor error, just letting you know
Thank for all the work you do πŸ‘

Dump traffic lights

The following object hashes are traffic lights and need to be dumped:

  • prop_traffic_01a | 0x3E2B73A4
  • prop_traffic_01b | 0x336E5E2A
  • prop_traffic_01d | 0xD8EBA922
  • prop_traffic_02a | 0xD4729F50
  • prop_traffic_02b | 0x272244B2
  • prop_traffic_03a | 0x33986EAE
  • prop_traffic_03b | 0x2323CDC5

Thanks in advance.

Ped Head Overlays

Makeup, facepaints, blemishes, lipsticks, beards etc. with their respective localized names and color index values.

This data would be very valuable to anyone developing a character creator.

[Question/Suggestion] Street names

Hi, thanks for all the work you do here :)

I would like to suggest dumping street names and/or street bounds
I'm not sure i what format they are stored in GTA, maybe it could be something similar to the zone dumps

I'm currently using your zone dump to know what zone a player is server-side, and I would like this to be possible for the street names.

Thanks πŸ‘

request: Street lamp positions

i would be happy to have all street lights on the map as object locations

preferred format:

[
  {
    "Name": "name",
    "Hash": 123456,
    "Position": {
      "X": 123.123,
      "Y": -123.123,
      "Z": 123.123
    },
    ...
]

Thanks in advance

Music events

For use with MUSIC_EVENT natives, see: pastebin.com/GnYt0R3P pastebin.com/RzDFmB1W

Non-json accepted symbols

In the vehicles.json there are a few \t's that don't belong there, In the weapons.json and peds.json there were also some escape symbols that don't belong there

Incorrect hashes

Incorrect hashes from this file: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/VehicleList.ini

PR: d08f541

GetHashKey( Airbus )= 1283517198 ~= -362198621
GetHashKey( Airtug )= 1560980623 ~= -1899950134
GetHashKey( AMBULANCE )= 1171614426 ~= -1852559656
GetHashKey( Baller )= -808831384 ~= 219767970
GetHashKey( BARRACKS )= -823509173 ~= 720993689
GetHashKey( BARRACKS2 )= 1074326203 ~= 265402117
GetHashKey( BARRACKS3 )= 630371791 ~= 1636850305
GetHashKey( Benson )= 2053223216 ~= -1597654812
GetHashKey( BfInjection )= 1126868326 ~= -2120474319
GetHashKey( Biff )= 850991848 ~= -1456825247
GetHashKey( Bison2 )= 2072156101 ~= -1313918041
GetHashKey( Bison3 )= 1739845664 ~= -391700054
GetHashKey( BjXL )= 850565707 ~= 385871062
GetHashKey( BLIMP )= -150975354 ~= -646416997
GetHashKey( BLIMP2 )= -613725916 ~= -1117353854
GetHashKey( BMX )= 1131912276 ~= -512166165
GetHashKey( bobcatXL )= 1069929536 ~= 1719944928
GetHashKey( Bodhi2 )= -1435919434 ~= -921710368
GetHashKey( Burrito )= -1346687836 ~= -862561546
GetHashKey( Burrito4 )= 893081117 ~= 2113241707
GetHashKey( BUS )= -713569950 ~= 22097311
GetHashKey( Buzzard2 )= 745926877 ~= -1327052245
GetHashKey( Caddy2 )= -537896628 ~= -1616846874
GetHashKey( CAMPER )= 1876516712 ~= 1830090274
GetHashKey( Cargobob )= -50547061 ~= 638132286
GetHashKey( Cargobob3 )= 1394036463 ~= 1270502190
GetHashKey( Cargobob4 )= 2025593404 ~= -2046933067
GetHashKey( CRUSADER )= 321739290 ~= 343511227
GetHashKey( Dinghy )= 1033245328 ~= -1693834937
GetHashKey( Dominator )= 80636076 ~= 94407713
GetHashKey( Dynasty )= 310284501 ~= 1815884952
GetHashKey( Emperor2 )= -1883002148 ~= 477543359
GetHashKey( Euros )= 2038480341 ~= 1705128934
GetHashKey( FBI )= 1127131465 ~= -1712725762
GetHashKey( FBI2 )= -1647941228 ~= -192845181
GetHashKey( FLATBED )= 1353720154 ~= -935206825
GetHashKey( FORKLIFT )= 1491375716 ~= -1154774539
GetHashKey( Frogger )= 744705981 ~= 433399131
GetHashKey( Gauntlet )= -1800170043 ~= -36796051
GetHashKey( GRANGER )= -1775728740 ~= -452768186
GetHashKey( Hauler )= 1518533038 ~= 706351765
GetHashKey( Hauler2 )= 387748548 ~= 246890036
GetHashKey( Lazer )= -1281684762 ~= 1750364106
GetHashKey( MESA )= 914654722 ~= 2126640706
GetHashKey( MESA3 )= -2064372143 ~= 753689222
GetHashKey( Miljet )= 165154707 ~= -1817821896
GetHashKey( Mixer )= -784816453 ~= -1453946153
GetHashKey( Mixer2 )= 475220373 ~= -1183252781
GetHashKey( Mower )= 1783355638 ~= -2140626876
GetHashKey( Mule )= 904750859 ~= -203828971
GetHashKey( Mule2 )= -1050465301 ~= -2024823773
GetHashKey( Mule3 )= -2052737935 ~= -217613423
GetHashKey( Novak )= -1829436850 ~= 1327809603
GetHashKey( Packer )= 569305213 ~= -1475652208
GetHashKey( Phantom )= -2137348917 ~= 371926404
GetHashKey( Phoenix )= -2095439403 ~= 1197157430
GetHashKey( Pounder )= 2112052861 ~= -1038167849
GetHashKey( pRanger )= 741586030 ~= -2059595619
GetHashKey( Predator )= -488123221 ~= -393137354
GetHashKey( RancherXL )= 1645267888 ~= 787808497
GetHashKey( RapidGT )= -1934452204 ~= 135374764
GetHashKey( RapidGT2 )= 1737773231 ~= -405363230
GetHashKey( Rebel )= -1207771834 ~= -944049772
GetHashKey( Rentalbus )= -1098802077 ~= -543367575
GetHashKey( RHINO )= 782665360 ~= 976373367
GetHashKey( RIOT )= -1205689942 ~= 344751432
GetHashKey( Ripley )= -845979911 ~= 101258468
GetHashKey( Rubble )= -1705304628 ~= 655455525
GetHashKey( Sadler )= -599568815 ~= 1098789372
GetHashKey( Sanchez )= 788045382 ~= -1591467140
GetHashKey( Seminole )= 1221512915 ~= -204332342
GetHashKey( SEVEN70 )= -1757836725 ~= 2143692254
GetHashKey( Shamal )= -1214505995 ~= -1548725510
GetHashKey( SHERIFF )= -1683328900 ~= 1463124553
GetHashKey( SPECTER )= 1886268224 ~= 897439495
GetHashKey( SPECTER2 )= 1074745671 ~= 616267898
GetHashKey( Stryder )= 301304410 ~= 1418722363
GetHashKey( Stunt )= -2122757008 ~= 736232385
GetHashKey( Sugoi )= 987469656 ~= -545256593
GetHashKey( Suntrap )= -282946103 ~= -625701873
GetHashKey( Surano )= 384071873 ~= 899626052
GetHashKey( SURFER )= 699456151 ~= 1069713340
GetHashKey( Surfer2 )= -1311240698 ~= 1226788964
GetHashKey( Taco )= 1951180813 ~= -1933360995
GetHashKey( TipTruck )= 48339065 ~= 1374947884
GetHashKey( TipTruck2 )= -947761570 ~= -2094003487
GetHashKey( TOURBUS )= 1941029835 ~= -650426193
GetHashKey( TOWTRUCK )= -1323100960 ~= 2080391337
GetHashKey( Towtruck2 )= -442313018 ~= -656442358
GetHashKey( TRACTOR )= 1641462412 ~= 1142318173
GetHashKey( Trash )= 1917016601 ~= 2130409506
GetHashKey( Utillitruck3 )= 2132890591 ~= -780359528
GetHashKey( Vader )= -140902153 ~= 1159263570
GetHashKey( Ztype )= 758895617 ~= 2010598502

What's wrong with your hashes?

Download links to navmeshes don't work

Hey! :)
I wanted to use the vehicle and ped navmeshes, but the download links don't seem to work.
Could you reupload them, please?
Thanks in advance!

Event IDs

Event IDs as used by
EVENT::CLEAR_DECISION_MAKER_EVENT_RESPONSE(Hash name, int type) // EVENT::0x4FC9381A7AEE8968 BLOCK_DECISION_MAKER_EVENT(Hash name, int type) // 0xE42FCDFD0E4196F7 0x57506EA6 b323
EVENT::UNBLOCK_DECISION_MAKER_EVENT(Hash name, int type) // 0xD7CD9CF34F2C99E8 0x62A3161D b323
PED::IS_PED_RESPONDING_TO_EVENT(Ped ped, Any event) // 0x625B774D75C87068 0x7A877554 b323
PED::BOOL HAS_PED_RECEIVED_EVENT(Ped ped, int eventId) // 0x8507BCB710FA6DC0 0xECD73DB0 b323

Readme links

Alt:V forum was closed, so links to it probably should be removed from the readme

Ped damage packs

For use with ped damage packs natives, see list: gist.github.com/alexguirre/f3f47f75ddcf617f416f3c8a55ae2227

Mission complete audio names dump

Dump of all mission complete audio names useable with PLAY_MISSION_COMPLETE_AUDIO for example.

Currently known mission complete audio names

AUDIO::PLAY_MISSION_COMPLETE_AUDIO("DEAD");
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("FRANKLIN_BIG_01");
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("GENERIC_FAILED");
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("TREVOR_SMALL_01");

Radio Stations Names

Hi DurtyFree,

Could you please provide the radio station names up to the 2545 mpsecurity DLC? Here are some of them:

    "RADIO_01_CLASS_ROCK",              // Los Santos Rock Radio
    "RADIO_02_POP",                     // Non-Stop-Pop FM
    "RADIO_03_HIPHOP_NEW",              // Radio Los Santos
    "RADIO_04_PUNK",                    // Channel X
    "RADIO_05_TALK_01",                 // West Coast Talk Radio
    "RADIO_06_COUNTRY",                 // Rebel Radio
    "RADIO_07_DANCE_01",                // Soulwax FM
    "RADIO_08_MEXICAN",                 // East Los FM
    "RADIO_09_HIPHOP_OLD",              // West Coast Classics
    "RADIO_12_REGGAE",                  // Blue Ark
    "RADIO_13_JAZZ",                    // Worldwide FM
    "RADIO_14_DANCE_02",                // FlyLo FM
    "RADIO_15_MOTOWN",                  // The Lowdown 91.1
    "RADIO_16_SILVERLAKE",              // Radio Mirror Park
    "RADIO_17_FUNK",                    // Space 103.2
    "RADIO_18_90S_ROCK",                // Vinewood Boulevard Radio
    "RADIO_19_USER",                    // Self Radio
    "RADIO_20_THELAB",                  // The Lab
    "RADIO_11_TALK_02",                 // Blaine County Radio
    "RADIO_21_DLC_XM17",                // Blonded Los Santos 97.8 FM
    "RADIO_22_DLC_BATTLE_MIX1_RADIO",   // Los Santos Underground Radio
    "RADIO_34_DLC_HEI4_KULT",           // Kult FM
    "RADIO_35_DLC_HEI4_MLR"             // The Music Locker

Thank you 😊

objectslocations worldAntennas not complete

I think the following objects would be a good addition to the worldAntennas list.

vb_34_baybuild_antenna
sc1_23_antenna
lr_cs6_04_antenna_d
cs6_04_antenna
cs4_10_antenna_d
cs4_10_antenna
ch2_03_radio_tower_01
ch2_03_dishesdetail
cs2_09b_tower01
cs4_03_tower
cs4_03_antnn
ap1_01_a_aerialb
cs3_07_toweraerials
cs3_07_tower1_masts
h4_mph4_wtowers_radiotowerdetail
h4_mph4_wtowers_radiotower

Police report names dump

Dump of all police report names useable with POLICE_REPORT natives like PLAY_POLICE_REPORT

List of known police report names as of b617d update

 AUDIO::PLAY_POLICE_REPORT("LAMAR_1_POLICE_LOST", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_AH_3B_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_AH_MUGGING_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_AH_PREP_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_AH_PREP_02", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_ARMENIAN_1_01", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_ARMENIAN_1_02", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_ASS_BUS_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_ASS_MULTI_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_BARRY_3A_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_BS_2A_01", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_BS_2B_01", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_BS_2B_02", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_BS_2B_03", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_BS_2B_04", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_BS_PREP_A_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_BS_PREP_B_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_CAR_STEAL_2_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_CAR_STEAL_4_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_DH_PREP_1_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_FIB_1_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_FIN_C2_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_Franklin_2_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_FRANLIN_0_KIDNAP", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_GETAWAY_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JOSH_3_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JOSH_4_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_2A_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_2A_02", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_2A_03", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_2A_04", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_2A_05", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_PREP_1A_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_PREP_1B_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_PREP_2A_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_JSH_PREP_2A_02", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_LAMAR_1_01", 0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_MIC_AMANDA_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_NIGEL_1A_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_NIGEL_1D_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_PS_2A_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_PS_2A_02", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_PS_2A_03", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_SEC_TRUCK_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_SEC_TRUCK_02", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_SEC_TRUCK_03", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_SIMEON_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_Sol_3_01", 0.0);
 AUDIO::PLAY_POLICE_REPORT("SCRIPTED_SCANNER_REPORT_Sol_3_02", 0.0);

Missing chairs/ from worldSeats (from DLC Casino & greater)

Hello, it's seems you didn't update your worldSeats.json generator for the moment.

When you have time, please add these props to the generator :

ch_prop_casino_track_chair_01
ch_prop_casino_chair_01a
ch_prop_casino_chair_01b
ch_prop_casino_chair_01c
sum_mp_h_yacht_armchair_01
sum_mp_h_yacht_armchair_03
sum_mp_h_yacht_armchair_04
sum_mp_h_yacht_strip_chair_01
vw_prop_vw_offchair_01
vw_prop_vw_offchair_02
vw_prop_vw_offchair_03
vw_prop_casino_chair_01a
vw_prop_casino_track_chair_01
ch_chint02_worn_chairs
h4_int_04_arm_chair
h4_int_04_armchair_fireplace
h4_int_04_chair_chesterfield_01a
h4_int_04_desk_chair
h4_int_05_wood_chair_003
h4_int_05_wood_chair_1
h4_int_05_wood_chair_2
h4_int_05_wooden_chairs_2
h4_int_05_wooden_chairs_3
h4_prop_battle_club_chair_01
h4_prop_battle_club_chair_02
h4_prop_battle_club_chair_03
h4_prop_h4_chair_01a
h4_prop_h4_weed_chair_01a
h4_int_lev_sub_chair_01
h4_int_lev_sub_chair_02
h4_mp_h_yacht_armchair_01
h4_mp_h_yacht_armchair_03
h4_mp_h_yacht_armchair_04
h4_mp_h_yacht_strip_chair_01

sum_mp_h_yacht_sofa_01
sum_mp_h_yacht_sofa_02
ch_chint01_gamingr1_sofa
ch_chint02_03_sofa
ch_chint02_flat_sofa
ch_chint03_sofas
ch_chint07_foyer_sofa_004
ch_chint07_foyer_sofa_01
ch_chint07_foyer_sofa_03
h4_mp_h_yacht_sofa_01
h4_mp_h_yacht_sofa_02
vw_vwint01_gamingr1_sofa

h4_prop_h4_couch_01a

Thanks for the great work :)

Movie method names

Hi, Could you please find Movie method names. In GTA Online you can see them when you watch tv.

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