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15.0 7.0 1.0 4.48 MB

Reverse Engineering project for Halo Custom Edition

License: GNU General Public License v3.0

CMake 2.05% C++ 92.64% C 5.31%
cmake games modding reverse-engineering c c-plus-plus c-plus-plus-17 c-plus-plus-20

tempera's People

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dwood15 avatar surrealwaffle avatar

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num0005

tempera's Issues

Integrate PDCurses

Printing logs to console while running the mod really sucks.

Need better diagnostics, so we should integrate PDCurses to reduce log spam

Remove Lua from Tempera

Managing and maintaining the Lua script and library separate from the C++ code is kind of a pain, and keeping it compiling while refactoring is making it hard to keep the code clean.

Additionally, Lua doesn't serve the original intended use-case. That is, a tool to allow scripters to easily contribute custom code for mapping inputs to players from controllers, etc.

Lua scripts are a HUGE opsec risk as well.

Attempt to use LoadLibrary() instead of DirectInput8 hooking

This entails more work to manage memory, but it will mitigate hooking conflicts with Open Sauce and other DI-hooking modules.

I'm considering the same thing for OpenSauce, so I'll keep you up to date with that when I have time to try it out.

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