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n64-emu's Introduction

n64-emu

A WIP emulator for the Nintendo 64

Dependencies

This project has a number of dependencies:

Dependency Description License
sdl2 Windowing and input Zlib
sqlite3 Data storage and persistance Public domain
cubeb Audio management ISC
bgfx 3D accelerated graphics BSD 2-Clause
imgui Immediate mode UI (vendored) MIT

Nothing is optional: all are meant to serve as cross platform abstraction layers to prevent the need for a bunch of different platform specific backends or modules. If your distro has them packaged, install from there, or else install them from source. We do not plan on vendoring them within our repo.

Having all of our dependencies permissively licensed was intentional. Having them all under unique permissive licenses was not intentional, but is amusing.

Building

Your distro will almost certainly have Sqlite and SDL2 packaged. IMGUI is included within the //gui/ directory. For the remaining two, building from source can be done as follows:

mkdir ~/path/to/deps
cd ~/path/to/deps

git clone --depth=1 --recursive https://github.com/pr0g/bgfx.cmake
mkdir bgfx-build
cd bgfx-build
cmake -DBGFX_BUILD_EXAMPLES=OFF ../bgfx.cmake
make
sudo make install
cd ..

git clone --depth=1 --recursive https://github.com/kinetiknz/cubeb
mkdir cubeb-build
cd cubeb-build
cmake ../cubeb
make
sudo make install
cd ..

License

The project is officially licensed under BSD-2-Clause, and all new code that we write will be under such a license. We may include code from outside sources, so check the license at the top of each file for more details. We will only import code under a permissive license.

If you write new code for the project, we ask that you (re-)license it under BSD-2-Clause to match the rest of the project.

See LICENSE for the specific terms.

n64-emu's People

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