Comments (4)
hey @brianshano v2.1.0 adds an isLoading boolean and also addresses some issues around streaming audio. Give it a shot to see if solves your issue! Closing for now
from useaudioplayer.
@brianshano thanks for reporting this! This was something I noticed as well and meant to document. If you have any ideas let me know. I don't even think the base howler library was handing this well, but I will think about what we can do
from useaudioplayer.
hey @brianshano have you experienced this issue in any other context outside the example application? If so, I'd love to see a sandbox so i can test against other use cases as well
from useaudioplayer.
Yes!
That works wonderfully!
It's now really simple to display when the radio stream is loading.
Also I noticed passing the initialVolume prop works perfectly now too.
Great work, thanks 🙌
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Related Issues (20)
- usePosition doesnt work anymore HOT 3
- starting with empty src loads infinitely HOT 2
- Download audio HOT 1
- Support SSR HOT 6
- `AudioLoadOptions` shape does not correspond Howler constructor options and missing some of them HOT 9
- HTML5 Audio pool exhausted, returning potentially locked audio object. Is this because of this library or not? HOT 1
- Adding `player` back — Howler Instance Reference HOT 4
- Error in the Readme, fade arg says second not ms HOT 2
- Finish playing before destroying the sound currently playing HOT 2
- Inconsistencies on lock screen controls when playing in background on iOS HOT 2
- Audio not changing when recording is different but link is same HOT 4
- useGlobalAudioPlayer and useAudioPlayer seems to mix up their states HOT 4
- How to adjust the audio playback progress ? HOT 1
- Upgrade Howler
- Refactor state management to decouple from Howler
- Refactor to use React.useSyncExternalStore
- playback speed sounds like a chipmunk HOT 1
- Audio playback stops when safari unfocused on ios HOT 1
- Host package on JSR
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