Comments (3)
EDD relies on the journal entries being written with system body data. That is our only source of data.
If its a known system to the user, it would show 100% on honking, but no journal records will be created on the honk, thus EDD does not know about the system (unless there are journal records from a previous visit). When you NAV Scan, it forces Elite to write those journal records out, so then EDD knowns about it.
EDD just show body values, does not track it vs death.
from eddiscovery.
Some in game systems are hard coded as pre-discovered. Thus they can't be FSSed as they are completely known to all commanders. The only way to get body data of those systems is to scan the nav-beacon - just as you did. This scan can fills your journal with dozens of scan events at the same time, causing some processing lag.
The same is true for systems you previously visited and scanned and then the journal holding those events was deleted - the difference is that without a nav-beacon there's no way to get scan events of all bodies again.
There's no event that provides reliable info about which body data you sold, so it's impossible to track sold bodies and thus it's impossible to reset anything to "the game thinks this is unscanned", or switch anything to "has been sold, is worth nothing".
from eddiscovery.
Closing, answered question.
from eddiscovery.
Related Issues (20)
- Feature request: Make Voice Synthesis options saveable per voice and not global HOT 4
- Sync with EDSM after clearing all data HOT 2
- Strange behaviour after deleteing cmdr HOT 5
- Ramdom jumps when loading to EDSM HOT 4
- Gravity doesn't show properly on organic scans menu HOT 2
- System information not updated after FSD Jump, Scan values tab still show the previous system values HOT 12
- An unhandled fatal exception has occured HOT 2
- Documents text file spam HOT 7
- Error "loadlib failed with error 126" HOT 11
- Crash on scan grid order by class HOT 8
- Crashing when opening 3D map (Due to very old Graphics Card not supporting OpenGL 4.6) HOT 13
- History Refresh Error: System.Collections.Generic.KeyNotFoundException HOT 6
- You can create a custom search with an empty name, which is then impossible to delete without external tools HOT 6
- Stutter in Voice Pack HOT 4
- Only updating system list from EDSM on startup HOT 3
- Captain's log treats Time column as string instead of chronological value when sorting HOT 2
- Scan window shenanigans HOT 6
- There was an unhandled UI exception HOT 7
- Hanging on closing and taking forever to build the log HOT 1
- UI exception when planning a route with the Spansh Galaxy Plotter module HOT 1
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