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ssf2-ai-demos's Issues

Variable Fireball Speeds

Currently, Bert only uses one version of Hadouken (the light punch version). The value of using a fireball move is increased when your opponent is uncertain or mistaken about the speed at which it will approach them. As such, Bert should use all 3 available speeds to make it difficult to predict which one is being used.

Frame Delay Prediction

Frame delay has been implemented, so that the inputs decided on are not executed until a number of frames afterwards. This is more in-line with how a human plays than inputting commands immediately as they are needed with absolute information.
However, this delay makes more sense if the AI is aware of it, and thus needs to predict what the state of the game will be in time for their inputs to be executed.

Throws

Bert should utilise throws and softening opponent throws when engaged in close range.

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