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What steps will reproduce the problem?
1. play game (video scaling default)
What is the expected output? What do you see instead?
see attached file.
What version of the product are you using?
1.0.5
Please provide any additional information below.
"video scaling 16:9 correction" it works correctly.
The video scaling of 1.0.4 version (default and 16:9 correction) it works
correctly.
Original issue reported on code.google.com by [email protected]
on 19 Nov 2008 at 11:52
Attachments:
When I try to load a rom from SMB, it shows the list of roms on the pc, but
it cant load any.
When trying to load a .gba I get this error.
Invalid network settings. Check settings.xml.
Error loading game.
Error loading ROM.
When trying to load a zip, rar or 7z:
Error opening archive.
The rom load perfectly from the SD.
Original issue reported on code.google.com by [email protected]
on 21 Nov 2008 at 2:31
What steps will reproduce the problem?
1. select a game
2. return to the emulator's menu by pressing the "Home" button on the remote
3. select different game from the SD card
4. repeat 8 to 12 times until the error occurs.
What is the expected output? What do you see instead?
I get the error message "SD card not found! Press A to continue". If I
attempt to load a different ROM or exit the emulator at this point, the
emulator just locks up.
What version of the product are you using?
version 1.0.5
Please provide any additional information below.
I am using a 2GB SD card formatted as FAT16. All ROM files are zipped. This
error occurs with snes9x-gx version 007 and fceugc 2.0.7 as well.
Original issue reported on code.google.com by [email protected]
on 2 Dec 2008 at 5:42
What steps will reproduce the problem?
1. Not is a problem but I dont know where I can tell you this
There are a litle number of games in GBA with rotation sensor, but one of
this is Wario Ware twisted, and with the wiimote is posible emulate this
"rotation chip".
If you emulates this functions, your emulator will be the best GBA emulator
in all platforms, because in other platforms this is impossible.
Original issue reported on code.google.com by [email protected]
on 7 Nov 2008 at 2:59
What steps will reproduce the problem?
1. Load off Homebrew channel
2. Load the SMA4 ROM
3. Start the game
What is the expected output? What do you see instead?
I get a message saying that my save data is corrupted. I cannot bypass this.
What version of the product are you using?
1.0.1
Please provide any additional information below.
The original PC version of VBA also had this problem, but you just had to
change the save type. Is it possible to fix it with this version of the emu
or will I have to wait for a later version?
Original issue reported on code.google.com by [email protected]
on 26 Sep 2008 at 4:41
What steps will reproduce the problem?
1. Place BIOS file in /GBA GX/BIOS/BIOS.GBA
2. Start Mario VS Donkey Kong.GBA (any version)
What is the expected output? What do you see instead?
Sound plus normal controls are expected
Getting no sound, and when jumping Mario also walks to the left.
What version of the product are you using?
1.01
Please provide any additional information below.
I think it used to work in the old version (1.00), but then it was too slow
to be of any use.
Original issue reported on code.google.com by [email protected]
on 30 Sep 2008 at 10:02
What steps will reproduce the problem?
1. Load game from samba share, play for a while (may need to save, not sure)
2. Return to menu
3. Try loading another game, recieve smb error.
What is the expected output? What do you see instead?
Expected to see my listing of roms to choose a different game, saw the smb
error instead. This also happened on SNES9x GX and FCEU for wii.
Does this issue occur on VBA-M
r778(http://mudlord.homebrewheaven.net/downloads/vbam_installer.exe)? If
so, please report the issue to the VBA-M forum.
What version of the product are you using?
1.06
Please provide any additional information below.
Noticed this on my inlaws wii after I set them up with this. Came home and
updated my emulator's after Christmas and had the same problem. (This was
not a problem on prior releases.)
Original issue reported on code.google.com by [email protected]
on 27 Dec 2008 at 3:05
What steps will reproduce the problem?
1. Play MarioKart Super Circuit
2. Play a Time Trial
3. When you finish the Time Trial, choose "Quit" to save
What is the expected output? What do you see instead?
Expected: Progress/record is saved.
What I see: The game shows an error message stating that data could not be
saved.
What version of the product are you using?
1.0.2
Please provide any additional information below.
I tried saving with another game (Kirby & the Amazing Mirror) and it worked
fine, so I know it's not an issue with all saves. MK:SC is the only game
I've seen so far that can't save. I must also emphasize that the error I
see is the game's error message, not the emulator's.
Original issue reported on code.google.com by [email protected]
on 8 Oct 2008 at 2:06
What steps will reproduce the problem?
1. Run golden sun 2
What is the expected output? What do you see instead?
Smooth gameplay like in Golden Sun.
Walking through maps is slow.
Does this issue occur on VBA-M r778(http://mudlord.homebrewheaven.net/
downloads/vbam_installer.exe)? If so, please report the issue to the VBA-M
forum.
The windows version plays just fine.
What version of the product are you using?
1.0.6
Please provide any additional information below.
None.
Original issue reported on code.google.com by [email protected]
on 25 Dec 2008 at 11:04
Here's a good idea, a Cheats Menu that works like the one in Snes9x GX 005,
loading .clt files from vbagx/cheats. That would be a super enhancement to
this already uber app.
Original issue reported on code.google.com by [email protected]
on 25 Sep 2008 at 2:39
you need one well i can help I'm well experienced with photo shop and gimp
and would love to help here is a example of my work
Original issue reported on code.google.com by [email protected]
on 19 Nov 2008 at 8:39
Attachments:
What steps will reproduce the problem?
1. Try to load a .7z compressed ROM from DVD with VBA on a gamecube with a
qoobchip.
What is the expected output? What do you see instead?
The ROM should load and decompress. Instead of this the .7z opens up like a
"folder" with the .gba file in it. As soon as you select it and try to open
it, it says "unable to load rom" instead of loading it.
Does this issue occur on VBA-M
r778(http://mudlord.homebrewheaven.net/downloads/vbam_installer.exe)? If
so, please report the issue to the VBA-M forum.
I don't think so.
What version of the product are you using?
I was testing with 1.0.6
Please provide any additional information below.
I tried this with multiple .7z files on a DVD, and it happened with 100% of
them.
Original issue reported on code.google.com by [email protected]
on 26 Dec 2008 at 6:55
What steps will reproduce the problem?
1. Load up Mario vs. Donkey Kong GBA rom.
2. image flashes on screen "no flash card detected: saving is disabled," or
something along those lines.
What is the expected output? What do you see instead?
Not to see this message; saving allowed. Does the current version of VBA
for Wii not emulate Flash cards?
What version of the product are you using?
VBA 1.0.3
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 22 Oct 2008 at 2:42
What steps will reproduce the problem?
1. Open Rom 0353 - Guru Logic Champ (J)
2. Create a save file, and exit
3. Re-Open Guru Logic Champ
What is the expected output? What do you see instead?
The expected output is that the save file will exist in the game, but as
soon as you exit it never saves your account. I have played through the
first 2 levels and exited, and my data was still not saved.
Does this issue occur on VBA-M
r778(http://mudlord.homebrewheaven.net/downloads/vbam_installer.exe)? If
so, please report the issue to the VBA-M forum.
No.
What version of the product are you using?
1.05
Please provide any additional information below.
I have set it to automatically save SRAM when exiting a game, and it does
not work. Also, Save States do not work either, but this has been covered
in a separate issue.
Original issue reported on code.google.com by [email protected]
on 14 Dec 2008 at 9:34
What steps will reproduce the problem?
1. Try to save the settings
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using?
1.0.1 on NTSC 3.3 Wii.
Please provide any additional information below.
It wont load or save the options correctly. I continues to get settings
reset push A to continue.
Original issue reported on code.google.com by [email protected]
on 21 Sep 2008 at 7:31
What is the expected output? What do you see instead?
When I run "Final Fantasy 4", in the 3d Graphics goes a little slow. But it
runs very well.
What version of the product are you using?
1.0.3
Original issue reported on code.google.com by duhowpi
on 16 Oct 2008 at 1:31
What steps will reproduce the problem?
1. Load Golden Sun The Lost Age
2. Star game
3. Go to Vba menu or have battle.
What is the expected output? Game to run smoothly
What do you see instead?
Game gets increasingly laggish after each battle or each time i go to Vba menu
What version of the product are you using?
Vba Gx 1.04
Please provide any additional information below.
Once i save the game after it lags so much it goes back to normal speed there
is still lag but that may be because the emu isnt upto speed.
Original issue reported on code.google.com by [email protected]
on 29 Oct 2008 at 1:11
What steps will reproduce the problem?
1. play game
2. go back into menu
What is the expected output? What do you see instead?
menu should work via holding the wiimote horizontally. Instead, I'm
switching back and forth between the vertical and horizontal position.
Original issue reported on code.google.com by [email protected]
on 17 Sep 2008 at 6:13
What is the expected output? What do you see instead?
Can you add a shifting mode for the videooutput for vba-m gx?
This can help the centre the frame on some TVs
What version of the product are you using?
VBA-m Gx 1.0.7
Original issue reported on code.google.com by [email protected]
on 14 Dec 2008 at 5:58
What steps will reproduce the problem?
1. Load the Emu via HBC
2. Loading Mario & luigi - Super Star Saga ROM (both U & E)
3. Waiting to start the game/music.
What is the expected output? What do you see instead?
Upon loading the game, i can't hear some sound channels, you know... like
they were off (the VBA Windows emu has an option to turn off some of them).
So the music sounds "incomplete".
What version of the product are you using?
1.0.3 (Source compiled)
Please provide any additional information below.
This is the only game (from what i tested) with music issues. This happens
with both (E) and (U) dump.
Original issue reported on code.google.com by [email protected]
on 13 Oct 2008 at 4:07
What steps will reproduce the problem?
1. Run the gx emulator.
2. Turn off the Wii while in the emulator.
3. Turn the Wii back on by pressing power on the Wiimote or by tapping the
power button on the Wii.
What is the expected output? What do you see instead?
Supposed to turn on normally, instead i have to go to the wii and force the wii
off (by holding the power on the wii) before it turns on.
What version of the product are you using?
1.0.5, on a Shop Channel hacked 3.3U
Please provide any additional information below.
This also happens with FCE ultra GX, and Snes9X gx.
Original issue reported on code.google.com by [email protected]
on 23 Nov 2008 at 4:35
What steps will reproduce the problem?
1. No music or sound on title screen or in minigames.
2. When starting a new game, there is a game with a beeping metronome, that
works correctly, however I was unable to hear sound in any other parts of
the game.
3.
What is the expected output? What do you see instead?
There should be music throughout the game, but it isn't playing.
What version of the product are you using?
1.0.3
Please provide any additional information below.
As a rhythm game, it's pretty much impossible to play when audio doesn't
work right.
Original issue reported on code.google.com by [email protected]
on 19 Oct 2008 at 7:48
instead of holding right constantly on the classic controller, maybe there
could be some trigger to make it switch on and off.
Original issue reported on code.google.com by [email protected]
on 15 Nov 2008 at 4:02
What steps will reproduce the problem?
1. play game
What is the expected output? What do you see instead?
inverted stereo in all games
What version of the product are you using?
1.0.3
Please provide any additional information below.
I have a Wii PAL, use roms PAL for GBA.
This problem don't appear in emulator for PC (vba-m) or NDS, the stereo
correctly there.
Original issue reported on code.google.com by [email protected]
on 16 Oct 2008 at 10:14
What steps will reproduce the problem?
1. load advanced wars
2. complete filed training
3. save game
What is the expected output? What do you see instead?
It is supposed to save but i have to start over when ever i reset or reload
the rom (snap shots work just fine)
What version of the product are you using?
most recent
Please provide any additional information below.
There is no error message, IT says save complete and goes fine but then
when I restart the game or load the rom again i have to start all over again.
Original issue reported on code.google.com by [email protected]
on 26 Oct 2008 at 7:49
Could you make the emu detect automatically what controller you are using eg.
classic controller.
(not a defect)
Original issue reported on code.google.com by [email protected]
on 29 Nov 2008 at 4:09
What steps will reproduce the problem?
1. Wii NTSC-3.3U
2. HBC - Loading from SD
3. 32MB Roms loading from USB
What is the expected output? What do you see instead?
Fast loading. Slow Loading
What version of the product are you using?
Visual Boy Advance GX - 1.0.1
Please provide any additional information below.
I'm trying to load a 32Mb GBA game from USB, but it's very slow to load a
game.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2008 at 1:31
What steps will reproduce the problem?
1. Having a tv that overscans which many people due
What version of the product are you using? 1.01
Please provide any additional information below.
You can easialy fix this issue by allowing zoom like with your snes emu or
puting a option to reduce the size of the GBA screen by one inch.
Original issue reported on code.google.com by [email protected]
on 21 Sep 2008 at 4:08
What steps will reproduce the problem?
1.Start Visual Boy Advance with Homebrew Channel
What is the expected output? What do you see instead?
The screen flashes in white/blue.
What version of the product are you using?
1.0.1
Please provide any additional information below.
In version 1.0.0 it doesn't happen. Firewire 3.1 "semiupdated" (the
connection was cutted while I update the Wii)
Original issue reported on code.google.com by duhowpi
on 22 Sep 2008 at 12:32
Metroid II Return of Samus if Colorized does't
display properly. Not sure if all Colorized
roms do the same. Using VBA GX 1.0.5
Original issue reported on code.google.com by [email protected]
on 19 Dec 2008 at 4:02
What steps will reproduce the problem?
1. Load a GBA rom
or
2. Load a GBC rom
What is the expected output? What do you see instead?
With the old version of VBA (I don't remember the version number) the GBA
games ran at full speed. In version 1.0 they run very slow.
As for Gameboy/Gameboy Color games, they run too fast to be playable.
What version of the product are you using?
Visual Boy Advance Wii v1.0
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 17 Sep 2008 at 10:31
What steps will reproduce the problem?
1. Open the homebrew program
2. Select VisualBoyAdvance GX
3.
What is the expected output? What do you see instead?
PAL 50Hz Mode. what appears to appear is 60Hz mode
What version of the product are you using?
VisualBoyAdvance GX 1.0.5
Please provide any additional information below.
I have a PAL 50Hz TV. Previous VisualBoyAdvance GX version did not have
this issue
Original issue reported on code.google.com by [email protected]
on 20 Nov 2008 at 10:51
In many of the games the frameskip causes them to be unplayable.
Some examples would be:
The Kirby games -- enemies flash all over the screen.
Mother3 -- Music combos are impossible due the the frameskip.
MarioKart -- driving is horribly affected at times.
Those are all that I have tried so far, but that means that many games are
unplayable due to the frameskip. If there was some way to make a version
which can go fast without frameskip, but use a speed limiter, it would make
all of the unplayable games playable. Also, many games will run smoother.
VBA-M can run at 100% speed without frameskip, and a source is avaible,
maybe that could be experimented with.
Original issue reported on code.google.com by [email protected]
on 21 Sep 2008 at 2:55
What steps will reproduce the problem?
1. Load us Mario vs. Donkey Kong GBA rom
2. No sound in game.
What is the expected output? What do you see instead?
The sound should work. I'm curious as to whether the new audio core that
has been checked in will solve this issue.
What version of the product are you using?
1.0.3
Please provide any additional information below.
The start menu ("press start") also did not appear at first; going back to
the VBA Menu and back to the game made it show up, though.
Original issue reported on code.google.com by [email protected]
on 22 Oct 2008 at 2:40
While playing and try changing a game i get cant find sd, i dont why this
happens some other people from tehskeen are getting the error aswell after
the error comes up the emu crashes.
Original issue reported on code.google.com by [email protected]
on 29 Oct 2008 at 4:21
What steps will reproduce the problem?
1. Loading the emu from the SD Card (normal).
2. Using a NTSC-U Wii. FW 3.3
What is the expected output? What do you see instead?
The emu background screen (Menu) flickers. I've read other people are also
experiencing this, no matter if their Wii is PAL or NTSC. The games run fine.
What version of the product are you using?
1.0.1
Please provide any additional information below.
Like i said, i'm using a NTSC Wii with FW 3.3, but some others use PAL and
the screen still flickers.
Original issue reported on code.google.com by [email protected]
on 19 Sep 2008 at 9:08
What steps will reproduce the problem?
1. Use the Wiimote horizontally and try to play games.
What is the expected output? What do you see instead?
I expected it to work like normal controls, but instead I get what seems
like turbo mode, moving left, and a bunch of other things going on at once.
It seems to happen with every button.
What version of the product are you using?
v1.01
Please provide any additional information below.
I think it may have something to do with the controls config's clashing. I
haven't tried yet, but I'm going to try and make the configs for the rest
of the controls all null.
Original issue reported on code.google.com by [email protected]
on 22 Sep 2008 at 12:39
I guess this is more of an improvement than a defect, but I didn't see an
option for choosing.
The GBA's aspect ratio should be 3:2, yet it displays at 16:9 on a
widescreen TV, and at 4:3 on a SDTV or on a widescreen TV with 16:9
correction turned on. Would it be possible to correct it to 3:2 from either
a 4:3 TV or a 16:9 TV?
Original issue reported on code.google.com by [email protected]
on 7 Nov 2008 at 6:29
What steps will reproduce the problem?
1.Load any game
2.Get into the game (or start a new one)
3.Make a freeze file (save state)
What is the expected output? What do you see instead?
Especially noticeable in Golden Sun series, but whenever
you make a save state to load it at a later time, the
emulator will tell you there's a code dump and completely
lock up. I've seen this happen two times or so with Golden
Sun 1 and 2. I don't know if this issue is intermitent or
not, but it obviously should not happen. Never had this issue
in previous versions. It may be due to some changes in the
code, but I may be wrong
What version of the product are you using?
1.0.4
Original issue reported on code.google.com by [email protected]
on 30 Oct 2008 at 2:06
What steps will reproduce the problem?
1. Playing the japanese game Mother 3
2. During the battles, mostly, music is somewhat glitched up, thus
rendering the combo system in battle pretty much useless
3.
What is the expected output? What do you see instead?
The battles and music shouldn't be glitched up. It's a bit distracting.
What version of the product are you using?
Visual Boy Advance GX 1.0.3
Please provide any additional information below.
I figure it might be due to the size of the game at 32 MB, so maybe the
emulator just needs to be further tweaked to make those last few generation
games to be able to run at full speed 100% like Mother 3.
Original issue reported on code.google.com by [email protected]
on 21 Oct 2008 at 5:32
What steps will reproduce the problem?
1. Load any ROM
2. Save a snapshot
3. Try to load the snapshot
What is the expected output? What do you see instead?
I expect the saved snapshot to load, instead, I see:
"Error loading file. Press A to continue."
What version of the product are you using?
Visual Boy Advance GX 1.0.5
Please provide any additional information below.
Using a 2GB SD card, saving to the SD card. Pal wii, widescreen 480p,
component cables.
Original issue reported on code.google.com by [email protected]
on 20 Nov 2008 at 9:32
I'm not 100% sure but are you ever setting the #HW_DOL flag? Cause the Qoob
fix doesn't seem to be working.
Original issue reported on code.google.com by [email protected]
on 30 Oct 2008 at 4:18
What steps will reproduce the problem?
Choose Wiimote only control
What is the expected output? What do you see instead?
The A button must be R GBA Button but it don't work
What version of the product are you using?
1.0.0
Please provide any additional information below.
I tried Wario ware Inc in the first screen when you have to enter your name
Original issue reported on code.google.com by [email protected]
on 17 Sep 2008 at 6:45
What steps will reproduce the problem?
1. Open VBA-GX 1.0.6 from HBC.
2. Load a GBA ROM like Mother 3.
3. Wait for load
What is the expected output? What do you see instead?
In VBA-GX 1.0.4 & 1.0.5 takes 5-10 seconds to load a 32 MB ROM like Mother
3, but now takes around 40-50 seconds to load it, similar to the earlier
VBA releases for Wii.
Does this issue occur on VBA-M
r778(http://mudlord.homebrewheaven.net/downloads/vbam_installer.exe)? If
so, please report the issue to the VBA-M forum.
It's a Wii-version Specific Feature.
What version of the product are you using?
1.0.6
Please provide any additional information below.
The readme says this version has * Improved file access code ... so Could
it be broken instead?
Thanks a lot for your effort!!
Original issue reported on code.google.com by [email protected]
on 27 Dec 2008 at 7:59
What steps will reproduce the problem?
Not a problem but a suggestion.
What is the expected output? What do you see instead?
Instead a black border when playing gba games, have a border skin that
makes the game look like playing on gba.
Original issue reported on code.google.com by [email protected]
on 26 Oct 2008 at 4:41
Attachments:
What steps will reproduce the problem?
-In the menu i see "Main Menu" to lower, is a little on "Choose Game".
-The sceen is flashing
What is the expected output? What do you see instead?
What version of the product are you using?
1.0.1 on PAL Wii
Please provide any additional information below.
Maybe move up the "Main Menu" title.
Maybe reduce the resolution of the background image or change the blue color
Original issue reported on code.google.com by [email protected]
on 18 Sep 2008 at 11:33
I think it would be a good idea to add an option to turn the grey palette
in .gb to green, like the real gameboy.
Some emulators like Lameboy or bgb have it.
Original issue reported on code.google.com by [email protected]
on 27 Dec 2008 at 10:08
What steps will reproduce the problem?
1. Start VBAGX from Homebrew Channel
2. Select game/rom Mother 3(patched with mato's Mother 3 translation patch)
3. wait for it to load
What is the expected output? What do you see instead?
It stops at the very end, and never loads completely
What version of the product are you using?
VbaGX of October 15th 2008
Please provide any additional information below.
The file size of the Mother 3 rom is slightly over 32 mb
Original issue reported on code.google.com by [email protected]
on 19 Oct 2008 at 5:57
What steps will reproduce the problem?
1. Playing any games on the emulator with any controller (GBA in my case).
What is the expected output? What do you see instead?
The right output all the buttons for in-game.
What version of the product are you using?
The latest version. (v 1.0.1)
Please provide any additional information below.
Games are on default settings, as well as the emulator default settings. I
tried changing it, but I had no results.
Original issue reported on code.google.com by [email protected]
on 2 Oct 2008 at 9:46
Hi,
GB and GBC roms load perfectly.
There are some problems when trying to load GBA roms from SMB
Here are some test using VBA-wii 1.0.6, using a 16MB rom.
Loading form a directory with lots of files:
7z_normal - Error opening archive!
7z_ultra - Error opening archive!
gba - Invalid network settings - Check settings.xml; Error loading game!
rar_normal - Unknown game image!
rar_best - Unknown game image!
zip_normal - Invalid network settings - Check settings.xml
zip_best - Unknown game image!
Trying to change directory: Error opening; Error reading directory!
Loading from a directory with only this rom:
7z_normal - Loads correctly.
7z_ultra - 7z: Out of memory; Error loading game!. When selecting again it
loads correctly.
gba - Loads correctly.
rar_normal - Unknown game image!
rar_best - Unknown game image!
zip_normal - Loads correctly.
zip_best - Unknown game image!
Trying to change directory: OK.
It looks like a memory error, maybe you can clear the memory used for the
game list before it start to load the rom, but i don't know if that's
possible or easy. Also, consider this issue as low priority, because it
works perfectly with only few files on the directories.
Thanks.
Original issue reported on code.google.com by [email protected]
on 26 Dec 2008 at 8:44
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