eiyeron / squint Goto Github PK
View Code? Open in Web Editor NEWLive xBR viewer companion for Asprite
License: Other
Live xBR viewer companion for Asprite
License: Other
On the client side, support active sprite switching so the user won't need to relaunch the script every time.
Right now they're a bit everywhere on the keyboard and don't make really sense.
Hide the console in Release configuration for Windows and if possible, redirect the output into a log file instead.
As reported to me on Twitter, the client script fails to detect any changes done to the sprite when launched.
Instead of having a non-descript file to drop into Aseprite's script folder, maybe offer a proper package to make the installation and upgrading easier.
Either make squint communicate back to Aseprite the converted animation or ask it to save the resulting file into a specific location.
I wonder if I should write the GUI code on Aseprite's side (located in the Sync panel) or in squint's side.
The v0.1.0 did on squint's side but for future features (thinking about GIF export), it might be more sound if the GUI was located on Aseprite's side. I'd also need to gather opinion from the users.
xBRZ coming from HqMAME, it bears a GPL-3.0 licence, which would in turn make me switch squint's licence into GPL. I don't mind it, but I'll see if I should do that later.
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