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Open-source components of Elara core technology
For users to download installer easier.
And to save space because they share the same core.
介绍渲染器的各系统
For outputting images
Evermotion 005场景
提供官方中文版
支持使用VS2015编译,测试编译后性能
提供渲染器自己的灯光物体类型
ElaraLight, ElaraSun, ElaraSky, ElaraIES.
添加毛发材质的支持
AOV对gamma, exposure开关支持的问题
恢复Maya插件更新
已用时间一直是0
支持Houdini插件
支持Elara for SketchUp
EH_utf16_to_utf8
EH_convert_native_arguments
ies_filename为空或长度为0时,不创建std_light_filter,用于创建纯点光源
支持Katana的插件
Writing large meshes takes significant amount of time.
现有Shadow算法并不难很好的提高图像的对比度。
提供开源的GUI例程,便于:
Fix stereo support in cubemap/spherical camera.
Currently the algorithm is using a fixed right vector, which is incorrect for virtual reality rendering.
The correct way is to compute a different right vector for each ray based on up vector.
Add EH_LIGHT_SPOT type.
Use size[0] as spread, use size[1] as deltaangle.
Allow user to customize:
For this map, use rgba format, the rgb is the direction of the point's main direction. While the a is the percentage of the irradiance of this direction compare to the whole hemisphere
The scene check should play an important role in checking invalid scene data, and warning potential performance issues, by checking:
API和MAX插件支持
典型情况:当VRay材质关闭Fresnel时,如果glossy开成纯白(255,255,255),diffuse通道将不产生作用
Elara在这个情况下diffuse还是有一定的比例
并且允许设置半影
Some Linux compatible text editors does not use CRLF by default.
While ESS parser cannot handle LF correctly.
-interactive模式比final模式渲染速度慢很多
提供多种材质预设,形成材质库
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Open source projects and samples from Microsoft.
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Data-Driven Documents codes.
China tencent open source team.