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CROSS PLATFORM ENGINE

An attempt at binding lua with raylib to build something that looks like a game framework. My main objective is to learn cross platform developement and more specifically xmake xmake offers a package manager that allows to manage dependencies without any headache (that i eventually contributed to : xmake-io/xmake-repo#3021)

However for this specific project i chose to set dependencies as submobules and build them myself inside xmake.lua. That way i can easily build the latest release of each submodule and learn more about xmake.

Building

Requirements

xmake 2.8.6 - https://xmake.io

a c++ compiler on your system (can be gcc/clang/msvc whatever , but xmake will setup everything)

Downloading

You can clone the repo recursively to get all the submodules :

git clone --recursive https://github.com/ElCapor/cross-platform-engine.git

Compiling

You can run the following command to build the project

xmake build cross-platform-engine

and then you can do the following to run it

xmake run cross-platform-engine

or

xmake debug cross-platform-engine

to debug it

References

Some projects that helped me and inspired me

https://luapower.com/ui

https://www.david-colson.com/2020/02/09/making-a-simple-ecs.html

https://invidious.fdn.fr/watch?v=5_e-NWpBouI

https://github.com/ElCapor/FunnyPlatformerTest88277

https://github.com/ElCapor/NetworkingWithASIO/tree/master

xmake-fun's People

Contributors

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