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32.0 5.0 3.0 185.09 MB

C++ open source 3D game engine

License: Apache License 2.0

C++ 77.62% C 18.00% C# 0.09% Cuda 2.83% CMake 0.51% GLSL 0.01% HLSL 0.17% Batchfile 0.02% PowerShell 0.01% Lua 0.01% Starlark 0.02% Python 0.45% Shell 0.04% Objective-C 0.01% Objective-C++ 0.07% Kotlin 0.01% Makefile 0.02% HTML 0.01% GDB 0.01% Cap'n Proto 0.12%
cpp directx dod dotnet ecs engine game-engine physics physics-engine physx

eraengine's Introduction

Eldar Muradov

.Net C# C++ C PHP

Typing SVG

With great expertise in:

  • Physics programming. I build PhysX/CUDA-based physics engine and open source library with Rigidbodies, Colliders, GPU physics, GPU Particles, GPU Clothing, Fluid Physics, Blast Physics Destructions, Ragdolls, Vehicles etc.
  • Scripting Engine programming. I build .NET 8 and .NET 8 Native AOT scripting host for C++ engine,
  • Graphics programming. I build DirectX 11/12 C++ graphics engine with Ray-tracing, GI, DLSS, FSR, multi-threaded rendering etc.
  • Memory and Resource management. I have been working with custom linear/stack allocators, resource handles etc.
  • .NET and Back-end programming. I have been working on Game servers, Desktop applications, Web-sites, Real-time applications,
  • UI, Editor programming and Debugging. I have been working on ImGUI Editor with rich functionality, CPU/GPU Profiling, PhysX visual debugging etc.
  • Multi-threaded programming. I build custom Job System and Thread pools with tasks, coroutines, async operation, priority management,
  • 3D Math, Physics, Applied Math, Computer Science.

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