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License: MIT License
Could you please add a "Requires equipping" option? I created a fake Rod of Surging (weighing nothing) to hold the Wild Magic sorcerer's spell effects, and we need a way to toggle the list.
edit: Using attunement works as a toggle for the Spellbook view but not for the Token Action Hud. Not sure where the coding falls here ...
Would be nice if there was a spell attack override just like how there is a save dc override. Like for items like a circlet of blasting or any wand that has firebolt in it.
When creating an item and trying to configure a spell, it opens the base 5e spell configuration and not the override config like is shown in the tutorial.
These actor types normally cannot have spells, and they are added to the Loot section (Group) or Cargo section (Vehicle) on their sheet.
Use case: Spell Scrolls
Can't use spell scrolls more than once so it would be nice if after you cast the spell and consume the one charge on the spell scroll the item would get deleted. This already works if you click on the item itself but not if the charges are reduced to 0 by some other item consuming its charges.
(But that may need to be a core FVTT/DnD5e feature?)
As the title implies, this module is blocking the feature. It is now a dnd5e core feature. I noticed the issue when I got rid of some deprecated modules that were adding the feature, but since they are no longer needed I got rid of them and just like that the feature stopped working.
I tested it with zero modules on (save for the dependency, of course) and also tested it with all my 150+ module list on.
No errors appear on the console. In fact, nothing appears on the console when I try to drag the effect from one item to another. It is as though I was doing nothing at all.
The items I am trying to drag from (and to) don't have spells either. I have not tested it with items that have spells in them
Example: Wand of Lightning Bolts allows a character to upcast Lightning Bolt at the cost of an additional charge per level upcast.
Currently in the process of integrating the module into DDB Importer and I would like the ability to suppress the file deletion dialogue that pops up. When reimporting a character it clears down a lot of spells/data and would be good to be able to suppress these as the user won't care.
I created a magical item to hold all the wild magic and path of wild magic surge effects, which the player equips when surging to launch a particular spell. It's a staff with 18 spells on it. It causes multiple copies of each spell to show up in the Token Action HUD, beginning with 18 duplicates of Fire Bolt.
I feel like it makes little sense to have the ability to add them to these types. The first three already have 'Grant Items' advancements, and backpacks are backpacks.
A similar case might be able to be made for feature-type items, though that's debatable, and I can see a use for it there.
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