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foundryvtt-items-with-spells-5e's Issues

Feature request: Toggle option

Could you please add a "Requires equipping" option? I created a fake Rod of Surging (weighing nothing) to hold the Wild Magic sorcerer's spell effects, and we need a way to toggle the list.

edit: Using attunement works as a toggle for the Spellbook view but not for the Token Action Hud. Not sure where the coding falls here ...

Feature request: spell attack override

Would be nice if there was a spell attack override just like how there is a save dc override. Like for items like a circlet of blasting or any wand that has firebolt in it.

Can't get override menu to show up

When creating an item and trying to configure a spell, it opens the base 5e spell configuration and not the override config like is shown in the tutorial.

Suggestion: allow to destroy an item on empty if the charges are depleted by a spell

Use case: Spell Scrolls

Can't use spell scrolls more than once so it would be nice if after you cast the spell and consume the one charge on the spell scroll the item would get deleted. This already works if you click on the item itself but not if the charges are reduced to 0 by some other item consuming its charges.

(But that may need to be a core FVTT/DnD5e feature?)

[bug] Can't transfer effects between items

As the title implies, this module is blocking the feature. It is now a dnd5e core feature. I noticed the issue when I got rid of some deprecated modules that were adding the feature, but since they are no longer needed I got rid of them and just like that the feature stopped working.
I tested it with zero modules on (save for the dependency, of course) and also tested it with all my 150+ module list on.
No errors appear on the console. In fact, nothing appears on the console when I try to drag the effect from one item to another. It is as though I was doing nothing at all.
The items I am trying to drag from (and to) don't have spells either. I have not tested it with items that have spells in them

Feature Request: Category bar charges

When the staff of healing has X charges left, the spells are all under a category called Staff of Healing. In that bar could it possibly show the charges on the origin magic item like X/Max.
image

Suppress Handle Delete Dialogue

Currently in the process of integrating the module into DDB Importer and I would like the ability to suppress the file deletion dialogue that pops up. When reimporting a character it clears down a lot of spells/data and would be good to be able to suppress these as the user won't care.

Multiple instances of each spell in Token Action HUD

I created a magical item to hold all the wild magic and path of wild magic surge effects, which the player equips when surging to launch a particular spell. It's a staff with 18 spells on it. It causes multiple copies of each spell to show up in the Token Action HUD, beginning with 18 duplicates of Fire Bolt.

staff-of-surging

items-with-spells-token-action-HUD

The Module isn't working anymore

I used this module for some weeks.
It was working until yesterday, but now it is not listed in my modules anymore (it is listed as installed in the setup area, but won't appear in the client).
Some Screens:

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