Comments (3)
Seems like this was a previous issue aswell #246
Is Nature's Aura just not optimised for constant running bases?
from naturesaura.
Hi! Nature's Aura is constantly receiving additional optimization updates. Unfortunately, passively influencing the environment in the way that Nature's Aura does is not something that Minecraft, or Forge, are particularly built to do, which is why the mod has to use a lot of hacks to do so.
As explained in the Book of Natural Aura, players are encouraged to use the Aura Detector to stop their generation once their base has enough Aura in it.
Nature's Aura was initially designed to allow players to do as much as they want with Aura, but unfortunately this doesn't appear feasible on servers - it's a bit like a server admin allowing players to do whatever they want with dropped items, only for a single player to have a mechanism that accidentally drops hundreds of thousands of items into the world on a regular basis.
I've been considering for a long time adding an option that allows capping either the size of an area that contains Aura, or the amount of Aura that an area can contain, so this issue can more easily be avoided on servers.
from naturesaura.
Awesome! Thanks for the max range. I think this will benefit the mod greatly.
Out of curiosity, where in the book does it encourage stopping generation? The Aura Detector entry simply mentions that it's a nice have to monitor aura from what i can see.
Also, while the new max range fixes future problems, resetting aura in a large area already affected is a pain for two reasons:
- You can only see debug aura in creative, not spectator, and it spreads underground aswell, making an Xray resource pack almost a neccessity together with digging tunnels underground.
- The /naaura reset command only has a 35 block radius. If tihs was expanded, or able to be specified, digging underground with creative would not be required.
Would it be possible to implement any of these changes aswell?
from naturesaura.
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from naturesaura.