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This repository aims to document the different interfaces relevant to Dota 2 Modding. It uses these to render http://docs.moddota.com/ and provides a repository for TypeScript declarations to be used for Panorama UI or with TypescriptToLua for game code.

File Structure

/_data

Contains raw dumps from the engine

/declarations/panorama/

TypeScript declarations for Panorama.

  • dota.d.ts Declarations for interfacing with the game engine.
  • dota_enums.d.ts Declarations for enumerations used in Panorama.
  • dota_panels.d.ts Declarations for Panel interaction in Panorama.

/declarations/server/

TypeScript declarations for the lua API (see TypescriptToLua).

  • dota-api.d.ts Declarations for the Lua API.
  • dota-enums.d.ts Declarations of Lua enums.
  • dota-gameevents.d.ts Declarations of the different game events and their event contents.
  • dota-modifier-properties.d.ts Declarations for modifier properties on Lua modifiers.
  • dota-std.d.ts Lua std functions used for Dota modding.

/examples/vscript/

Example TypeScript code.

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