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minecraft-auth's Issues

Stream Encryption

stream encryption should be ran on the entire client instead of per packet basis, move logic into a 'writedata' type function

[Insight] Usage of a function in loops should be avoided

in src/AuthServer/AuthServer.php, line 82

This loop uses a function. To avoid the overhead of executing the function n times, you should precalculate it before the loop.

        $connection->on('status_request', function(StatusResponsePacket $packet) {
            $this->emit('status_request', [$packet]);
        });

        $connection->on('close', function() use (&$connection) {
            for($i = 0; $i<count($this->clients); $i++) {
                /** @var $checkclient AuthClient */
                $checkclient = $this->clients[$i];
                //if we found our connection
                if($checkclient === $connection) {
                    //remove from array and reset the keys

Posted from SensioLabsInsight

Timeout connections

Currently a connection will be held open forever until the client disconnects or invalid data is sent or the server disconnects it. Need to implement a timeout for connections to force disconnect if no data sent.

Maybe related: UHC auth has been up for a couple of days and says 120 connections are 'open', was around 800 for last week

Add event listener

Need an event listener interface that you implement and add to the main class to get events for when someone logs in successfully

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