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webgputoy's Introduction

[wip] webgputoy

WebGPU shader toy. Uses mach-dawn for rendering a wgsl pipeline.

WGSL Example

Build

Includes are missing (TODO). Download them manually and add them to libs! Also git submodule init to get mach-glfw ziggified bindings.

$ tree -L 2 libs/
libs/
├── extern
│   ├── compat.h
│   ├── futureproof.h
│   └── preview.h
├── include
│   ├── dawn
│   ├── dawn_native_mach.cpp
│   ├── dawn_native_mach.h
│   ├── tint
│   └── webgpu
├── libdawn.a
└── mach-glfw
    ├── LICENSE
    ├── LICENSE-APACHE
    ├── LICENSE-MIT
    ├── README.md
    ├── build.zig
    ├── src
    ├── system_sdk.zig
    ├── update-upstream.sh
    └── upstream

8 directories, 13 files

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webgputoy's People

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webgputoy's Issues

collab opportunity :)

Hey there! I just came across this project, nice idea :)

@PiergiorgioZagaria is working on building something similar in Mach engine called shaderexp (for "shader explorer") which similarly aims to be a webgpu shader toy :) The project lives here: https://github.com/hexops/mach/tree/main/shaderexp

totally understand if you want to do your own thing, just figured I'd mention this in case there are ways we can collaborate here and build an even better one together :) Feel free to join the matrix chat if that sounds interesting, or just close this issue otherwise - all good either way! cool to see you doing this in Zig!

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