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StuffMassMatters

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Always found it strange that different "stuff" has different mass but things made with it always has the same mass. So this mod just modifies the mass of items depending on what stuff they are made of. No longer is a Uranium plate armor as easy to carry as one made of Bamboo and pawns with plasteel equipment can carry more on their caravan adventures.

The mod looks at the stuffcategories that an item can be made of and uses the stuff with the highest commonality value as a basevalue. It then calculates the relative mass based on the stuff the item is made of. To modify these values, try my companion mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2788278669]Change Stuff Properties Affects all items that can be made from different "stuff", mostly apparel but some weapons and buildings as well.

I also added an option to let weight affect any negative movement speed factors on items. So for example a uranium plate armor has a much higher movement speed penalty than an armor made of plasteel. It will not change positive values, since these will probably only be used on items like power-armor that would not be affected by its weight.

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Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my https://store.steampowered.com/wishlist/id/Mlie]Wishlist or buy me a cup of tea.

https://ko-fi.com/G2G55DDYD]![Image](https://i.imgur.com/VWG0yff.png)

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https://steamcommunity.com/sharedfiles/filedetails/changelog/2787438435]![Image](https://img.shields.io/github/v/release/emipa606/StuffMassMatters?label=latest%20version&style=plastic&labelColor=0070cd&color=white)

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