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spaceships's Issues

fix repairs

if ship has heavy armour, repairs increment health by 2

How many mines are remaining?

Add a message saying either, "You have no more mines remaining" or "You have 'n' mines remaining" so when a user places or picks up a mine they (and we for debugging) can keep track

Return List of Dead Ship Id's in New Turn Message?

This isn't a big deal if we can't do it. It should be relatively easy because I'm assuming the server keeps track of this information. Saves the client from having to check which ships are dead every render() cycle. (i.e. iterate through all space things, check if its a ship, check if its a ship - around 60 times a second haha)

ship bow needs to be actually pointy

"When the front of an enemy ship lies within the radar range of an allied ship it should be possible to identify in which direction it is facing."

Server: Index out of Bounds[-1] for south facing ships.

Have not tested for North facing.
If a ship tries to go too far South (i.e. faces downward and tries to go off screen) then we get an index out of bounds error on the server instead of a message saying, "Ship can't go out of bounds"

ActionType.turnOnRadar / turnOffRadar

Is turning on/off the Radar capabilities for RadarBoatShip working? If so, should there be an ActionType for this so the client can alert the server?

Mine explosions damaging ships

I successfully got one mine to explode (there is not image on the Client yet so you won't see placed mines at all) but no damage was done to the ship.

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