Fresh install of EmptyKeys on latest Xenko 1.9.3-beta throws a MissingMethodException when trying to draw anything, because XenkoRenderer
cannot call a SpriteBatch.Draw
overload.
Looks like building UI_Engines from source is impossible without the closed part of EmptyKeys, so what is the recommended course of action?
System.MissingMethodException occurred
HResult=-2146233069
Message=Method not found: 'Void SiliconStudio.Xenko.Graphics.SpriteBatch.Draw(SiliconStudio.Xenko.Graphics.Texture, SiliconStudio.Core.Mathematics.RectangleF, SiliconStudio.Core.Mathematics.Color4)'.
Source=EmptyKeys.UserInterface.Xenko
StackTrace:
at EmptyKeys.UserInterface.Renderers.XenkoRenderer.Draw(TextureBase texture, PointF position, Size renderSize, ColorW color, Boolean centerOrigin)
at EmptyKeys.UserInterface.Media.SolidColorBrush.Draw(TextureBase texture, Renderer renderer, Double elapsedGameTime, PointF position, Size renderSize, Single opacity)