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The character at the beginning of the platform is thrown with the help of a slingshot and the number of characters increases or decreases according to the characteristics of the rings passed through. The level is completed successfully when more characters are collected than the number of enemies waiting at the end of the platform.

C# 94.65% ShaderLab 3.62% C++ 1.08% CMake 0.02% HLSL 0.63%
unity unity3d csharp unity-3d unity3d-games ragdoll hypercasual hyper-casual hyper-casual-game

flyingman3d's Introduction

๐Ÿ‘‹ Hi, I'm Enes Telli ๐Ÿ‘‹

๐ŸŽฎ Game Developer ๐ŸŽฎ

I am interested in game development. I am currently working with Unity Game Engine. You can check my LinkedIn account to see other games I've developed.

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