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A 2D animation for armature based figures. Figures can link animated sprites to "bones" of an armature. Armatures can be animated through different key frame poses. Animation can be tweened for smoother animations. Export to sprite sheets or use as JSON files

License: MIT License

C 98.25% Makefile 1.75%

figure_animation_studio's People

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figure_animation_studio's Issues

Code Cleanup

Much of the work code is within the main armature_edtitor update function.
Should be cleaned up for more dynamic application

IK Solver

Need to support at LEAST up to two bone inverse kinematics

Select Multiple

Ability to select multiple bones, posebones, figure links and perform actions on them

Sprite Sheets

Option to export a full sprite sheet for the animated figure
Dialog should take start and end frames as parameters as well as how many frames per line, what the rendering scale should be and frame width and height.
It should also automatically create the Actor file for the sprite based on the named actions of the figure

Documentation

Not on the source, but on how the Application works
Write up how the editor works
Write up how the save files work

Full Actor Support

Loading a background image is currently just a flat image,
We should allow the loading of a sprite sheet and use the action editor for the sprite too.

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