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The official repository and issue-tracker for Enigmatica 5

Home Page: https://www.curseforge.com/minecraft/modpacks/enigmatica5

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enigmatica5's Introduction

Enigmatica 5

This is the official repository and issue-tracker for the modpack Enigmatica 5, for Minecraft 1.15.1

Table of Contents

Testing

If you would like to help test Enigmatica 5, please give me a shout on Discord.

There are a few things I would like testers to consider/look for:

  • Bugs
  • Things you find boring/tedious
  • Things that need small optimizations, such as advancement text and textures.

I would also appreciate if you let me know what you think of the gameplay and why, especially if you didn't like it :)

Note: You do not have to use the below setup method, you can use the available files from CurseForge or Discord, however those are not updated as frequently as this repository.

Setup

For Contributors, Testers and Server Admins

Follow these steps to setup your workspace/server:

Windows / Mac

  1. Download the Twitch App if you haven't already.
  2. Fork and clone the Enigmatica 5 repository to the Instances folder of the Twitch App, the default path is C:\Users\User\Documents\Twitch\Minecraft\Instances
  3. Double click the script setup.bat to setup InstanceSync. It is found in the development folder.
  4. Pull.
  5. Open the Twitch App, go to Mods > Minecraft, and you should see Enigmatica 5. If you already had Twitch App open, restart it.

You're done!

Linux

Setup MultiMC Instance

  1. Download latest version of MultiMC if you haven't already.
  2. Open MultiMC.
  3. Click Add Instance, choose Twitch, search for Enigmatica 5 and click ok.
  4. Click Edit Instance (right hand side), choose Settings and change the settings according to this
  5. Now you should be able to launch!

Repository Setup

  1. Fork and clone the Enigmatica 5 repository
  2. Open the folder of the MultiMC Instance you made (step 1-5), and go into the .minecraft folder - Open a Terminal and use the following commands:
git init                                           # Initialize git in folder
git remote add origin URLToYourEnigmatica5Fork     # Set remote origin to your Enigmatica 5 fork
git remote -v                                      # Verify remote
git fetch
git pull
  1. Now double click the script setup.sh to setup InstanceSync. It is found in the development folder.
  2. One more git pull

You're done!

Server Automation

Note: You only have to do this setup once, afterwards you simply need to do step 8.

  1. Clone the Enigmatica 5 repository to an empty folder.
  2. Double click the script setup.bat to setup InstanceSync. It is found in the development folder.
  3. Open a command line, and navigate to the folder.
  4. Use the command git pull
  5. Navigate to the folder development/include-in-server-files
  6. Open the file settings.cfg and change MAX_RAM=4G to the amount you wish to allocate.
  7. Copy all files from the folder development/include-in-server-files into the root.
  8. Run remove-client-mods to ensure that no client-side mods are on the server.
  9. Double clicking update-server.bat will now update the modpack.

Using the update-server script will reset changes you've made to all files tracked by the repository.

Alternatives

It is possible to setup a development instance for Enigmatica 5 in other ways, for example running it through the .Minecraft folder.

Links

enigmatica5's People

Contributors

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enigmatica5's Issues

Main Menu Panorama

Actually, this should already be possible. Just enable the vanilla panorama, and use the resource pack to override minecraft:textures/gui/title/background/panorama_x for [0-5].

DefaultSettings

DefaultSettings allows us to use multiple config profiles

[Mod Request] Add Server Tab Info to the pack

Crimix commented on Jan 19, 2020, 12:09 AM UTC:

I think that Server Tab Info would be a nice addition at this stage. It is both for clients or/and servers.

Its purpose is to show tps and mean tick time of the server (also internal server for SP) in a nice and easy way to understand by modifying the player tab list and introducing a new player tab like list with all loaded dimensions and their tps info.

P.S. I am author, but I really think it could help at this sorta unstable time
This also applies for the 1.15 modpack

This issue was moved by NillerMedDild from NillerMedDild/Enigmatica4#273.

Custom KJS Ores

material(block.material.glass)
.hardness(1.0)
.resistance(4.0)
.lightValue(1.0)
.opaque(true)
.fullBlock(true)
.unbreakable()
.harvestTool(TOOL_TYPE_PICKAXE, 3)
.layer("cutout")




maxStackSize(40)
.unstackable()
.maxDamage(400)
.containerItem(utils.id('minecraft:bucket'))
.glow(true).tooltip('Hi')
.group('building_blocks')

Torch Slab Mod not actually added to current Beta

Modpack version
0.3.3

Issue
Torch Slabs Mod not actually added as stated in Changelog. Tested by downloading to a new profile, 97 mods downloaded, Torch Slabs Mod wasn't part of the list, and upon unlocking the profile and looking for it via search, it wasn't listed as Installed.

crashes every time i start it up

Modpack version
0.2.0

Issue
when i press play it go's away for a sec and then its says game crashed

Logs
[14:52:50] [main/INFO]: ModLauncher running: args [--username, Timohunker, --version, forge-30.0.41, --gameDir, C:\Program Files (x86)\Minecraft\Instances\Enigmatica 5, --assetsDir, C:\Program Files (x86)\Minecraft\Install\assets, --assetIndex, 1.15, --uuid, 133153b2aefb41588827464c5ef8c879, --accessToken, ????????, --userType, legacy, --versionType, release, --width, 1680, --height, 1050, --launchTarget, fmlclient, --fml.forgeVersion, 30.0.41, --fml.mcVersion, 1.15.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20191217.105819]
[14:52:50] [main/INFO]: ModLauncher 5.0.0-milestone.4+67+b1a340b starting: java version 1.8.0_51 by Oracle Corporation
[14:52:50] [main/INFO]: Added Lets Encrypt root certificates as additional trust
[14:52:50] [main/FATAL]: Failed to find Minecraft resource version 1.15.1-20191217.105819 at C:\Program Files (x86)\Minecraft\Install\libraries\net\minecraftforge\forge\1.15.1-30.0.41\forge-1.15.1-30.0.41-client.jar
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: java.lang.RuntimeException: Missing minecraft resource!
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.loading.FMLCommonLaunchHandler.lambda$validatePaths$4(FMLCommonLaunchHandler.java:124)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.loading.FMLCommonLaunchHandler$$Lambda$136/40075281.accept(Unknown Source)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.util.stream.ReferencePipeline$Head.forEach(ReferencePipeline.java:580)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.loading.FMLCommonLaunchHandler.validatePaths(FMLCommonLaunchHandler.java:121)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.loading.FMLLoader.setupLaunchHandler(FMLLoader.java:195)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.loading.FMLServiceProvider.initialize(FMLServiceProvider.java:92)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServiceDecorator.onInitialize(TransformationServiceDecorator.java:68)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServicesHandler.lambda$initialiseTransformationServices$7(TransformationServicesHandler.java:107)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServicesHandler$$Lambda$84/1108924067.accept(Unknown Source)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.util.HashMap$Values.forEach(HashMap.java:972)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServicesHandler.initialiseTransformationServices(TransformationServicesHandler.java:107)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:59)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.Launcher.run(Launcher.java:75)
[14:52:50] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)

Mod Removals for next large minor

Mods that will be removed in a future update:

  • Cyclic - I'd rather steer clear of "misc" mods that add a little of everything, to prevent bloat this time around Will stay, seems E5 life cycle is near it's end.
  • Ma Enchants - A lot of duplicates, we have too many enchants already
  • Ultra Amplified Dimension - Really cool, but it'll be very hard/impossible to balance Expert with it available
  • Dimensional Dungeons - Barely maintained, buggy. Nevermind, it was updated
  • Ring of Attraction (Overlap)
  • VanillaThings - Feels bloat-y, a lot of extra RAM/startup time for little payout.
  • Silent's Mechanisms - It feels a bit bland overall, doesn't really add anything unique. It was great to have as an early tech mod though, and it has pretty nice textures.
  • Bedspreads (Replaced by MultiBeds)
  • Camera - Really neat, but doesn't quite fit.
  • DoubleSlabs (Unstable)

Crash on startup with Twitch? Try the GDLauncher

The Twitch App often fails when downloading and launching modpacks from Minecraft version 1.13+, if you're crashing on startup, please try using the GDLauncher before making an issue.

If the GDLauncher also crashes on startup, please do make an issue :)
https://gdevs.io/

Fix option 2 (Credit @Zamar037). This can also be resolved by manually updating the Minecraft launcher to version 1.6.93 which can be acquired here.

It just needs to go in the "/Minecraft/Install/Game" directory of where Twitch stores its files.

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