This mod adds indicators to show where you got damaged from, much like in games such as Call of Duty, and Halo. The config options allow you to change stuff such as the opacity of the indicators, their fade out rate, and even whether a blue block indicator should appear if you block an attack with a shield.
This can be used in any modpack without asking for premission as long as you give substantial credit, aka, a little more credit just having the mod in the Relations tab.
- Added the config for disabling hit indication if nessecary
- Added zh_cn localization (credits to HaHaWTH)
- Added hit markers for crits/kills
- If you do a crit, hit an entity with an arrow or disable a shield via axe it will quickly show a white X at the crosshair.
- If you kill an entity it will quickly show a red X at the crosshair.
- Self thrown negative potions no longer shows an indicator.
- Hits from potions now display an indicator
- Arrows now show an indicator in 1.18.2
- Multiplayer support
- Potions currently not working for some reason, will be fixed next patch
- Fixed bug where attacks that would temporarily disable shield, such as with a Vindicator's attack, wouldn't show a block indicator.
- If you have the Heavy damage makes indicator larger config on, attacks that disable shield will cause the block indicator to be double the normal size.
- Added scale customization in configs.
- Added an optional config which makes indicators for heavy hits larger.
- Red Indicators on damage, pointing to intial location of damage source.
- Optional config which displays indicators for non-damaging negative potions.
- Optional config which displays blue indicator for blocked damage.
- Config for customizing indicator fade time.
- Config for customizing maximum indicator count on the screen.
- Config for customizing indicator opacity.