Comments (6)
@sergiogranadamoreno Looks like your table data is being correctly stored when uploading to heavy.
Can you try putting a [sig~ ] object before the two [samphold~] objects?
Heavy is a bit less forgiving about receiving control connections to signal objects than Pd is. Though I have been working recently on a fix that can resolve this particular situation.
from heavy.
yeah! that worked :)
so, should we always put a [sig~] before objects that deal with audio signals?
In this same patch [phasor~] receives control connections (data-flow) with no issues... does this behaviour does not applies to generators?
thanks for your help man!
from heavy.
Yeah for the moment some objects requires a signal connection, funnily enough [phasor~] is ok!
[lop~]
[samphold~]
[hip~]
[bp~]
[vcf~]
... tbh most of the signal rate objects (with a ~
)
I am aiming to resolve this soon!
from heavy.
It doesn't seem to be a problem to me! Looping sampler is working fine now (and so this issue is solved for me).
One last question though: this patch seems to work fine as a VST plugin. Could the @hv_param functionality (from issue #131 ) be implemented for VST development? If so, is there any docs on how to use it?
from heavy.
Can you make a new ticket for that? Also I'm not sure if I understand the request, exposed input parameters via @hv_param are supported in the VST target: https://enzienaudio.com/docs/index.html#09.vst#defining-parameters
from heavy.
sorry, I meant the @hv_table descriptor. I'll continue on #131 .
from heavy.
Related Issues (20)
- Mapping unique output parameters in wwise HOT 4
- hv.vline works in patch but won't upload HOT 6
- Error: Unknown username or password. HOT 2
- Some initial parameter values not received (Unity) HOT 6
- using @hv_table descriptor in VST framework HOT 2
- Customising GUI controls for Wwise HOT 10
- Loading/Playing an audio file in Unity HOT 9
- We failed to process the uploaded patch. Verify that you are only using supported objects HOT 12
- Unity armv7a not downloading HOT 3
- Website 502 Bad Gateway Error for https://enzienaudio.com/ HOT 7
- simple GranularSynth patch either not loading sample or....? HOT 9
- Unity script without error but not emitting sound HOT 5
- No sound when loading audio to a table in Wwise HOT 1
- Replacing a sound in Unity that uses PlayClipAtPoint() rather than GetComponent<AudioSource>().Play()? HOT 5
- Any workaround for the delta~ object? HOT 1
- Are you guys closing down? HOT 5
- Any way of converting the patch offline? HOT 3
- How to add new objects?
- Compiling Unity Android plugin for 64-bit architectures
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from heavy.