Comments (2)
@sergiogranadamoreno unfortunately there's no in-built mechanism in heavy for file loading, mainly because of the cross-platform support needed.
It should be possible to modify the VST source code to create an file openpanel, though it would be different on each operating system. From there you'd be able to access the audio file data and load it into a table in the patch context.
from heavy.
This library could be useful for handling the file open dialog part https://github.com/mlabbe/nativefiledialog
from heavy.
Related Issues (20)
- Mapping unique output parameters in wwise HOT 4
- hv.vline works in patch but won't upload HOT 6
- looping sampler with pre-loaded audio files not working. HOT 6
- Error: Unknown username or password. HOT 2
- Some initial parameter values not received (Unity) HOT 6
- Customising GUI controls for Wwise HOT 10
- Loading/Playing an audio file in Unity HOT 9
- We failed to process the uploaded patch. Verify that you are only using supported objects HOT 12
- Unity armv7a not downloading HOT 3
- Website 502 Bad Gateway Error for https://enzienaudio.com/ HOT 7
- simple GranularSynth patch either not loading sample or....? HOT 9
- Unity script without error but not emitting sound HOT 5
- No sound when loading audio to a table in Wwise HOT 1
- Replacing a sound in Unity that uses PlayClipAtPoint() rather than GetComponent<AudioSource>().Play()? HOT 5
- Any workaround for the delta~ object? HOT 1
- Are you guys closing down? HOT 5
- Any way of converting the patch offline? HOT 3
- How to add new objects?
- Compiling Unity Android plugin for 64-bit architectures
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from heavy.