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View Code? Open in Web Editor NEWA 2D MMORPG Maker written in Java
A 2D MMORPG Maker written in Java
I'm assuming your jar isn't u[dated. This looks like a nice project.
The JVM crashes in a fatal error when all the XWindows are disposed and an OpenGL instance has been created at least once.
The item system's graphical user interface for showing the local player's inventory.
The current real time word wrapping eats frames like a cookie monster eats cookies. Convert this to a cache based wrapping style that caches each textual line and pixel offset.
Right now the tile attribute system makes it impossible to attach additional data to the tile, such as warp targets. This will most likely be implemented in a way similar to the Packet system.
Add support for players to attack living entities. Since players are also living entities, this should also support the case of a player's death.
Item definition support on both the client and server, with synchronization packets in place.
Make combat based on timers, so the attack speed of both the client and server are equalized.
Fix the issue that causes entities to attack their last attacker's entity ID number, even if it's not the same entity.
Player inventory incorporated into the accounts database, and also with synchronization to the client.
Finish up the server project's javadoc and review all the code.
The living entity implementation, with health synchronization between client and server. This should also support a maximum health value in the entity definitions.
This update should add support for NPCs retaliating to combat initiated by players.
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