test-autools's People
test-autools's Issues
test
test
test
test
Yét
Tại đây bạn có thể chỉnh sửa tất cả các tin nhắn trò chuyện.
Nếu bạn gặp bất kỳ vấn đề nào hoặc có câu hỏi:
Discord: https://discord.gg/B4MAJVk
Wiki: https://github.com/Angeschossen/General/wiki/Messages
general:
prefix:
normal: '&8[&2Lands&8] '
help: '&8[&2Lands&8] &7Dùng: '
wYes: '&aYes'
wNo: '&cNo'
value:
none: '&8None'
unlimited: '&aunlimited'
disabled: '&cDisabled'
wilderness: '&aWilderness'
server: Server
affiliation:
land: '&8[&2{land}&8]'
nation: '&8[&9{nation} &8|&2 {land}&8]'
relation:
ally: '&aAlly'
enemy: '&cEnemy'
neutral: '&7Neutral'
land:
title:
land: '&7%level% &7of&3 %owner%&7.'
camp: '&7Camp of&3 %owner%&7.'
admin: '&7This land belongs to the server.'
default-area: Default
area:
description:
default: '&7New claims will belong to this area.'
sub: '&7This is a subarea, which can have special flags and members.'
rented: '&aThis area is rented by player {player}.'
sold: '&aThis area is sold to player {player}.'
time:
days: day(s)
hours: hour(s)
minutes: minute(s)
seconds: second(s)
status:
online: '&aonline'
offline: '&coffline'
top:
hologram:
land:
title: '&7&m━━━━━━━━━━━━━━<━&r &2Top 10 Lands &8(&7Total: {total}&8) &7&m━>━━━━━━━━━━━━━━'
entry: '&c#{pos} &2{object} &7{sorting}:&3 {value}'
footer: '&7&m━━━━━━━━━━━━━━<━&r &2Top 10 Lands &8(&7Total: {total}&8) &7&m━>━━━━━━━━━━━━━━'
nation:
title: '&7&m━━━━━━━━━━━━━━<━&r &2Top 10 Nations &8(&7Total: {total}&8) &7&m━>━━━━━━━━━━━━━━'
entry: '&c#{pos} &2{object} &7{sorting}:&3 {value}'
footer: '&7&m━━━━━━━━━━━━━━<━&r &2Top 10 Nations &8(&7Total: {total}&8) &7&m━>━━━━━━━━━━━━━━'
integration:
dynmap:
land:
description: '
{title}
- Level: {level}
- Balance:
{balance} - Chunks: {chunks}
- Players ({members_amount}): {members}
spawn: '
Open to untrusted: {public}
- If this spawn is open to untrusted,
anyone can teleport to it by executing /lands spawn {land}.
nation:
description: '
{title}
- Level: {level}
- Balance:
{balance} - Chunks: {chunks}
- Players ({members_amount}): {members}
This land belongs to nation {nation}:
- Level: {level_nation}
- Capital: {capital}
- Lands (total
players: {members_amount_nation}): {lands}
capital:
spawn: '
This
spawn belongs to the capital of nation {nation}.
Open to untrusted: {public}
- If this spawn is open to untrusted,
anyone can teleport to it by executing /lands spawn {land}.
bluemap:
land:
description: '
{title}
- Level: {level}
- Balance:
{balance} - Chunks: {chunks}
- Players ({members_amount}): {members}
spawn: 'Spawnpoint of land {land}. Open to untrusted: {public}. If this spawn
is open to untrusted players, anyone can teleport to it by executing /lands
spawn {land}.'
nation:
description: '
{title}
- Level: {level}
- Balance:
{balance} - Chunks: {chunks}
- Players ({members_amount}): {members}
This land belongs to nation {nation}:
- Level: {level_nation}
- Capital: {capital}
- Lands (total
players: {members_amount_nation}): {lands}
capital:
spawn: '
This
spawn belongs to the capital of nation {nation}.
Open to untrusted: {public}
- If this spawn is open to untrusted,
anyone can teleport to it by executing /lands spawn {land}.
squaremap:
land:
description: '
{title}
- Level: {level}
- Balance:
{balance} - Chunks: {chunks}
- Players ({members_amount}): {members}
spawn: '
Open to untrusted: {public}
- If this spawn is open to untrusted,
anyone can teleport to it by executing /lands spawn {land}.
nation:
description: '
{title}
- Level: {level}
- Balance:
{balance} - Chunks: {chunks}
- Players ({members_amount}): {members}
This land belongs to nation {nation}:
- Level: {level_nation}
- Capital: {capital}
- Lands (total
players: {members_amount_nation}): {lands}
capital:
spawn: '
This
spawn belongs to the capital of nation {nation}.
Open to untrusted: {public}
- If this spawn is open to untrusted,
anyone can teleport to it by executing /lands spawn {land}.
pl3xmap:
land:
description: '
{title}
- Level: {level}
- Balance:
{balance} - Chunks: {chunks}
- Players ({members_amount}): {members}
spawn: '
Open to untrusted: {public}
- If this spawn is open to untrusted,
anyone can teleport to it by executing /lands spawn {land}.
nation:
description: '
{title}
- Level: {level}
- Balance:
{balance} - Chunks: {chunks}
- Players ({members_amount}): {members}
This land belongs to nation {nation}:
- Level: {level_nation}
- Capital: {capital}
- Lands (total
players: {members_amount_nation}): {lands}
capital:
spawn: '
This
spawn belongs to the capital of nation {nation}.
Open to untrusted: {public}
- If this spawn is open to untrusted,
anyone can teleport to it by executing /lands spawn {land}.
map:
wilderness: '&2▉ '
yours: '&a▉ '
trusted: '&e▉ '
others: '&c▉ '
position: '&9▉ '
info:
wilderness: ' &2▉ &7= Wilderness'
yours: ' &a▉ &7= Yours'
trusted: ' &e▉ &7= Trusted'
others: ' &c▉ &7= Others'
position: ' &9▉ &7= Position'
hover:
wilderness: '&7This chunk is wilderness. Click to claim it.'
yours: '&7This land is owned by you. Click to show information about land&3
{land}&7.'
trusted: '&7You''re trusted in this land. Click to show information about land&3
{land}&7.'
others: '&7You''re not trusted in this land. Click to show information about
land&3 {land}&7.'
position: '&7This is your current position.'
inbox:
general:
created: '&7Land {0} &7created.'
renamed: '&7{0} changed the name from {1} to {2}.'
post: '{0}:&7 {1}'
member:
join: '&7Player {0} joined.'
leave: '&7Player {0} left.'
ban: '&cPlayer {0} has been banned.'
owner: '&7Player {0} is now the new owner.'
economy:
upkeep:
alert:
normal: '&cYou need to pay&4 {0}&c in upkeep in {1}, but {2} has insufficient
funds.'
unclaim: '&cYou need to pay&4 {0}&c in upkeep in {1}, but {2} has insufficient
funds. &7This will lead to some of the latest claims being unclaimed.
Make sure to deposit some money to prevent this from happening.'
warning: '&cCouldn''t pay upkeep cost: {0}'
unclaim: '&cCouldn''t pay the complete upkeep cost of {0}. The last {1} claimed
chunk(s) were unclaimed.'
paid: '&7Paid upkeep cost: {0} New balance: {1}'
nation: '&cNation {0}&c failed to pay the upkeep of {1}, from their capitals
balance, and has been deleted.'
bank:
withdraw: '&cPlayer {0} withdrew {1}. New balance: {2}'
deposit: '&7Player {0} deposited {1}. New balance: {2}'
taxes:
warning: '&cPlayer {0} couldn''t pay taxes.'
untrusted: '&cPlayer {0} couldn''t pay taxes. They''re now untrusted.'
received: '&7Received total of {0} taxes from land members. New balance: {1}'
war:
shield: '&7Received additional war shield time of {0}&7. Total: {1}'
start: '&7The war against {0} &7has started. Timeout:&5 {1}'
declaration:
sent: '&7Declared war against {0}&7. The war will start in&5 {1}&7.'
received: '&c{0} &cdeclared war against us. &7The war will start in&5 {1}&7.'
mutual:
sent: '&7Sent war request to {0}&7. They need to accept it.'
received: '&c{0} &csent a war request. Accept: &e/wars declare {1}'
denied: '&7Mutual war declaration denied by {0}&7.'
surrender:
sent: '&cSurrendered in the war. Paid {0} as tribute to the enemy.'
received: '&7Enemy {0} &7surrendered. Received {1} as tribute.'
end:
won: '&7We''ve won the war against the enemy {0} &7with&3 {1} &7points. &7They
only had&3 {2} &7points. The war took &5{3}&7.'
draw: '&7The war ended against {0} &7eneded in a draw with&3 {1} &7points.'
lost: '&7We''ve lost the war against the enemy {0} &7with&3 {1} &7points.
&7They had&3 {2} &7points. The war took &5{3}&7.'
nation:
general:
created: '&7Nation {0} &7created.'
member:
join: '&7Land {0} joined.'
leave: '&7Land {0} left.'
economy:
upkeep:
warning: '&cCouldn''t pay the upkeep cost of {0}.'
paid: '&7Paid upkeep cost: - {0}'
taxes:
warning: '&cLand {0} couldn''t pay taxes.'
untrusted: '&cLand {0} couldn''t pay taxes. They were removed.'
received: '&7Received total of {0} taxes from lands. New balance: {1}'
relation:
ally:
offer: '&7{0} &7wants to be allied with us.'
accepted: '&7We''re now allied with {0}&7.'
remove: '&7We''re no longer allied with {0}&7.'
enemy:
add: '&7We''re now enemies to {0}&7.'
offer: '&7{0} &7no longer wants to be enemies with us.'
accepted: '&7We''re no longer enemies to {0}&7.'
wars:
object:
enemy: '&cEnemy'
ally: '&aAlly'
nametag:
enemy: '&cENEMY &8| '
ally: '&aALLY &8| '
state:
preparation: '&aPreparation'
fight: '&cFight'
command:
argument:
optional: '&8[&e{arg}&8]'
required: '&8<&e{arg}&8>'
type:
land: land
nation: nation
cmd: cmd
area: area
player: player
name: name
number: number
confirm: confirm
funds: funds
menu: menu
world: world
args: arguments
page: page
database: database
holder: land | nation
plugin: plugin
role: role
flag: flag
radius: radius
context: context
boolean: true | false
flag_or_all: flag | all
amount: amount
tribute: tribute
y-min: y-min
y-max: y-max
silent: silent
sorting: sorting
preparation_time: preparation time
category: category
ally: ally
enemy: enemy
here: here
help:
help:
root:
header: '[NoPrefix][T]&7&l&m━━&e&l<<<<&7&l&m━[H]&7Click here to navigate to
the previous page.[/H][C]{cmd} {previous}[/C][/T] &2Lands Commands &7Page&3
{page} &8/&3 {pages} [T]&7&l&m━&e&l>>>>&7&l&m━━[H]&7Click here to go to the
next page.[/H][C]{cmd} {next}[/C][/T]'
footer: |
[NoPrefix]
&7Click on the arrows below to navigate.
[T]&7&l&m━━&e&l<<<<&7&l&m━[H]&7Click here to navigate to the previous page.[/H][C]{cmd} {previous}[/C][/T] &2Lands Commands &7Page&3 {page} &8/&3 {pages} [T]&7&l&m━&e&l>>>>&7&l&m━━[H]&7Click here to go to the next page.[/H][C]{cmd} {next}[/C][/T]
sub:
unknown: |
&cThe subcommand&4 {command} &cdoesn't exist.
[T]&7✖ View commands: &3/{cmd} &8[CLICK][H]&7Click here to get a list of available commands[/H][C]{cmd}[/C][/T]
header: '[NoPrefix][T]&7&l&m━━━━━&e&l<<<<&7&l&m━[H]&7Click here to navigate
to the previous page.[/H][C]{cmd} {previous}[/C][/T] &2Sub Commands &7Page&3
{page} &8/&3 {pages} [T]&7&l&m━&e&l>>>>&7&l&m━━━━━[H]&7Click here to go to
the next page.[/H][C]{cmd} {next}[/C][/T]'
footer: |
[NoPrefix]
&7Click on the arrows below to navigate.
[T]&7&l&m━━━━━&e&l<<<<&7&l&m━[H]&7Click here to navigate to the previous page.[/H][C]{cmd} {previous}[/C][/T] &2Sub Commands &7Page&3 {page} &8/&3 {pages} [T]&7&l&m━&e&l>>>>&7&l&m━━━━━[H]&7Click here to go to the next page.[/H][C]{cmd} {next}[/C][/T]
command:
lands:
help: '[T]&e{parent} {subcmd} {args} - &7Get help[H]&7Click to execute.[/H][C]{fullcmd}[/C][/T]'
edit: '[T]&e{parent} {subcmd} {args} &8- &7Enter edit mode for land[H]&7The
edit land is used for commands like /lands claim. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
confirmtp: '[T]&e{parent} {subcmd} &8- &7Confirm unsafe teleport destination[H]&7Click
to execute.[/H][C]{fullcmd}[/C][/T]'
claim:
main: '[T]&e{parent} {subcmd} {args} &8- &7Claim chunk(s)[H]&7Claim using
different techniques &8(&e/selection&7, fill, auto, radius&8)&7. &7Click
to copy.[/H][SC]{fullcmd}[/SC][/T]'
auto: '[T]&e{parent} {subcmd} &8- &7Claim while moving[H]&7This will claim
all chunks that you enter, while moving. Click to execute.[/H][C]{fullcmd}[/C][/T]'
fill: '[T]&e{parent} {subcmd} &8- &7Claim chunks inside shape[H]&7Claim all
chunks inside a shape to fill it. Click to execute.[/H][C]{fullcmd}[/C][/T]'
radius: '[T]&e{parent} {subcmd} {args} &8- &7Claim radius[H]&7Claim all chunks
in a specified radius. Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
create: '[T]&e{parent} {subcmd} {args} &8- &7Create land[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
createcamp: '[T]&e{parent} {subcmd} {args} &8- &7Create camp[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
merge: '[T]&e{parent} {subcmd} {args} &8- &7Merge land into your current[H]&7Click
to copy.[/H][SC]{fullcmd}[/SC][/T]'
storage: '[T]&e{parent} {subcmd} &8- &7Open the land storage[H]&7Click to execute.[/H][C]{fullcmd}[/C][/T]'
leave: '[T]&e{parent} {subcmd} {args} &8- &7Leave a land or area at position[H]&7If
you want to leave the area at your current position, append "here" to this
command. Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
unclaim:
main: '[T]&e{parent} {subcmd} &8- &7Unclaim chunk[H]&7This also supports &e/lands
selection&7. &7Click to execute.[/H][C]{fullcmd}[/C][/T]'
radius: '[T]&e{parent} {subcmd} {args} &8- &7Unclaim radius[H]&7Unclaim all
chunks in a specified radius. Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
auto: '[T]&e{parent} {subcmd} &8- &7Unclaim while moving[H]&7This will unclaim
all chunks that you enter, while moving. Click to execute.[/H][C]{fullcmd}[/C][/T]'
all: '[T]&e{parent} {subcmd} &8- &7Unclaim all chunks[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
delete: '[T]&e{parent} delete {args} &8- &7Delete land[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
trust: '[T]&e{parent} {subcmd} {args} &8- &7Trust player[H]&7Use * as the area
name to trust the player to the whole land. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
untrust: '[T]&e{parent} {subcmd} {args} &8- &7Untrust player[H]&7Use * as the
area name to untrust the player from the whole land. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
setRole: '[T]&e{parent} {subcmd} {args} &8- &7Set role[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
accept: '[T]&e{parent} {subcmd} {args} &8- &7Accept invite[H]&7You can view
all received invites by executing /lands invites. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
deny: '[T]&e{parent} {subcmd} {args} &8- &7Deny invite[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
view:
main: '[T]&e{parent} {subcmd} {args} &8- &7Information about claims[H]&7This
command will visualize nearby claims too. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
disable: '[T]&e{parent} {subcmd} &8- &7Disable visualization[H]&7Disable the
current &e/lands view &7visualization. Click to execute.[/H][C]{fullcmd}[/C][/T]'
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.