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Discord: https://discord.gg/B4MAJVk

Wiki: https://github.com/Angeschossen/General/wiki/Messages

general:
prefix:
normal: '&8[&2Lands&8] '
help: '&8[&2Lands&8] &7Dùng: '
wYes: '&aYes'
wNo: '&cNo'
value:
none: '&8None'
unlimited: '&aunlimited'
disabled: '&cDisabled'
wilderness: '&aWilderness'
server: Server
affiliation:
land: '&8[&2{land}&8]'
nation: '&8[&9{nation} &8|&2 {land}&8]'
relation:
ally: '&aAlly'
enemy: '&cEnemy'
neutral: '&7Neutral'
land:
title:
land: '&7%level% &7of&3 %owner%&7.'
camp: '&7Camp of&3 %owner%&7.'
admin: '&7This land belongs to the server.'
default-area: Default
area:
description:
default: '&7New claims will belong to this area.'
sub: '&7This is a subarea, which can have special flags and members.'
rented: '&aThis area is rented by player {player}.'
sold: '&aThis area is sold to player {player}.'
time:
days: day(s)
hours: hour(s)
minutes: minute(s)
seconds: second(s)
status:
online: '&aonline'
offline: '&coffline'
top:
hologram:
land:
title: '&7&m━━━━━━━━━━━━━━<━&r &2Top 10 Lands &8(&7Total: {total}&8) &7&m━>━━━━━━━━━━━━━━'
entry: '&c#{pos} &2{object} &7{sorting}:&3 {value}'
footer: '&7&m━━━━━━━━━━━━━━<━&r &2Top 10 Lands &8(&7Total: {total}&8) &7&m━>━━━━━━━━━━━━━━'
nation:
title: '&7&m━━━━━━━━━━━━━━<━&r &2Top 10 Nations &8(&7Total: {total}&8) &7&m━>━━━━━━━━━━━━━━'
entry: '&c#{pos} &2{object} &7{sorting}:&3 {value}'
footer: '&7&m━━━━━━━━━━━━━━<━&r &2Top 10 Nations &8(&7Total: {total}&8) &7&m━>━━━━━━━━━━━━━━'
integration:
dynmap:
land:
description: '

{land}
{title}

  • Level: {level}
  • Balance:
    {balance}
  • Chunks: {chunks}

  • Players ({members_amount}): {members}

'
spawn: '
Spawnpoint

Open to untrusted: {public}
  • If this spawn is open to untrusted,
    anyone can teleport to it by executing /lands spawn {land}.
'
nation:
description: '
{land}
{title}

  • Level: {level}
  • Balance:
    {balance}
  • Chunks: {chunks}

  • Players ({members_amount}): {members}

This land belongs to nation {nation}:


  • Level: {level_nation}
  • Capital: {capital}
  • Lands (total
    players: {members_amount_nation}): {lands}
'
capital:
spawn: '
Capitals Spawnpoint
This
spawn belongs to the capital of nation {nation}.

Open to untrusted: {public}
  • If this spawn is open to untrusted,
    anyone can teleport to it by executing /lands spawn {land}.
'
bluemap:
land:
description: '
{land}
{title}

  • Level: {level}
  • Balance:
    {balance}
  • Chunks: {chunks}

  • Players ({members_amount}): {members}

'
spawn: 'Spawnpoint of land {land}. Open to untrusted: {public}. If this spawn
is open to untrusted players, anyone can teleport to it by executing /lands
spawn {land}.'
nation:
description: '
{land}
{title}

  • Level: {level}
  • Balance:
    {balance}
  • Chunks: {chunks}

  • Players ({members_amount}): {members}

This land belongs to nation {nation}:


  • Level: {level_nation}
  • Capital: {capital}
  • Lands (total
    players: {members_amount_nation}): {lands}
'
capital:
spawn: '
Capitals Spawnpoint
This
spawn belongs to the capital of nation {nation}.

Open to untrusted: {public}
  • If this spawn is open to untrusted,
    anyone can teleport to it by executing /lands spawn {land}.
'
squaremap:
land:
description: '
{land}
{title}

  • Level: {level}
  • Balance:
    {balance}
  • Chunks: {chunks}

  • Players ({members_amount}): {members}

'
spawn: '
Spawnpoint

Open to untrusted: {public}
  • If this spawn is open to untrusted,
    anyone can teleport to it by executing /lands spawn {land}.
'
nation:
description: '
{land}
{title}

  • Level: {level}
  • Balance:
    {balance}
  • Chunks: {chunks}

  • Players ({members_amount}): {members}

This land belongs to nation {nation}:


  • Level: {level_nation}
  • Capital: {capital}
  • Lands (total
    players: {members_amount_nation}): {lands}
'
capital:
spawn: '
Capitals Spawnpoint
This
spawn belongs to the capital of nation {nation}.

Open to untrusted: {public}
  • If this spawn is open to untrusted,
    anyone can teleport to it by executing /lands spawn {land}.
'
pl3xmap:
land:
description: '
{land}
{title}

  • Level: {level}
  • Balance:
    {balance}
  • Chunks: {chunks}

  • Players ({members_amount}): {members}

'
spawn: '
Spawnpoint

Open to untrusted: {public}
  • If this spawn is open to untrusted,
    anyone can teleport to it by executing /lands spawn {land}.
'
nation:
description: '
{land}
{title}

  • Level: {level}
  • Balance:
    {balance}
  • Chunks: {chunks}

  • Players ({members_amount}): {members}

This land belongs to nation {nation}:


  • Level: {level_nation}
  • Capital: {capital}
  • Lands (total
    players: {members_amount_nation}): {lands}
'
capital:
spawn: '
Capitals Spawnpoint
This
spawn belongs to the capital of nation {nation}.

Open to untrusted: {public}
  • If this spawn is open to untrusted,
    anyone can teleport to it by executing /lands spawn {land}.
'
map:
wilderness: '&2▉ '
yours: '&a▉ '
trusted: '&e▉ '
others: '&c▉ '
position: '&9▉ '
info:
wilderness: ' &2▉ &7= Wilderness'
yours: ' &a▉ &7= Yours'
trusted: ' &e▉ &7= Trusted'
others: ' &c▉ &7= Others'
position: ' &9▉ &7= Position'
hover:
wilderness: '&7This chunk is wilderness. Click to claim it.'
yours: '&7This land is owned by you. Click to show information about land&3
{land}&7.'
trusted: '&7You''re trusted in this land. Click to show information about land&3
{land}&7.'
others: '&7You''re not trusted in this land. Click to show information about
land&3 {land}&7.'
position: '&7This is your current position.'
inbox:
general:
created: '&7Land {0} &7created.'
renamed: '&7{0} changed the name from {1} to {2}.'
post: '{0}:&7 {1}'
member:
join: '&7Player {0} joined.'
leave: '&7Player {0} left.'
ban: '&cPlayer {0} has been banned.'
owner: '&7Player {0} is now the new owner.'
economy:
upkeep:
alert:
normal: '&cYou need to pay&4 {0}&c in upkeep in {1}, but {2} has insufficient
funds.'
unclaim: '&cYou need to pay&4 {0}&c in upkeep in {1}, but {2} has insufficient
funds. &7This will lead to some of the latest claims being unclaimed.
Make sure to deposit some money to prevent this from happening.'
warning: '&cCouldn''t pay upkeep cost: {0}'
unclaim: '&cCouldn''t pay the complete upkeep cost of {0}. The last {1} claimed
chunk(s) were unclaimed.'
paid: '&7Paid upkeep cost: {0} New balance: {1}'
nation: '&cNation {0}&c failed to pay the upkeep of {1}, from their capitals
balance, and has been deleted.'
bank:
withdraw: '&cPlayer {0} withdrew {1}. New balance: {2}'
deposit: '&7Player {0} deposited {1}. New balance: {2}'
taxes:
warning: '&cPlayer {0} couldn''t pay taxes.'
untrusted: '&cPlayer {0} couldn''t pay taxes. They''re now untrusted.'
received: '&7Received total of {0} taxes from land members. New balance: {1}'
war:
shield: '&7Received additional war shield time of {0}&7. Total: {1}'
start: '&7The war against {0} &7has started. Timeout:&5 {1}'
declaration:
sent: '&7Declared war against {0}&7. The war will start in&5 {1}&7.'
received: '&c{0} &cdeclared war against us. &7The war will start in&5 {1}&7.'
mutual:
sent: '&7Sent war request to {0}&7. They need to accept it.'
received: '&c{0} &csent a war request. Accept: &e/wars declare {1}'
denied: '&7Mutual war declaration denied by {0}&7.'
surrender:
sent: '&cSurrendered in the war. Paid {0} as tribute to the enemy.'
received: '&7Enemy {0} &7surrendered. Received {1} as tribute.'
end:
won: '&7We''ve won the war against the enemy {0} &7with&3 {1} &7points. &7They
only had&3 {2} &7points. The war took &5{3}&7.'
draw: '&7The war ended against {0} &7eneded in a draw with&3 {1} &7points.'
lost: '&7We''ve lost the war against the enemy {0} &7with&3 {1} &7points.
&7They had&3 {2} &7points. The war took &5{3}&7.'
nation:
general:
created: '&7Nation {0} &7created.'
member:
join: '&7Land {0} joined.'
leave: '&7Land {0} left.'
economy:
upkeep:
warning: '&cCouldn''t pay the upkeep cost of {0}.'
paid: '&7Paid upkeep cost: - {0}'
taxes:
warning: '&cLand {0} couldn''t pay taxes.'
untrusted: '&cLand {0} couldn''t pay taxes. They were removed.'
received: '&7Received total of {0} taxes from lands. New balance: {1}'
relation:
ally:
offer: '&7{0} &7wants to be allied with us.'
accepted: '&7We''re now allied with {0}&7.'
remove: '&7We''re no longer allied with {0}&7.'
enemy:
add: '&7We''re now enemies to {0}&7.'
offer: '&7{0} &7no longer wants to be enemies with us.'
accepted: '&7We''re no longer enemies to {0}&7.'
wars:
object:
enemy: '&cEnemy'
ally: '&aAlly'
nametag:
enemy: '&cENEMY &8| '
ally: '&aALLY &8| '
state:
preparation: '&aPreparation'
fight: '&cFight'
command:
argument:
optional: '&8[&e{arg}&8]'
required: '&8<&e{arg}&8>'
type:
land: land
nation: nation
cmd: cmd
area: area
player: player
name: name
number: number
confirm: confirm
funds: funds
menu: menu
world: world
args: arguments
page: page
database: database
holder: land | nation
plugin: plugin
role: role
flag: flag
radius: radius
context: context
boolean: true | false
flag_or_all: flag | all
amount: amount
tribute: tribute
y-min: y-min
y-max: y-max
silent: silent
sorting: sorting
preparation_time: preparation time
category: category
ally: ally
enemy: enemy
here: here

help:
help:
root:
header: '[NoPrefix][T]&7&l&m━━&e&l<<<<&7&l&m━[H]&7Click here to navigate to
the previous page.[/H][C]{cmd} {previous}[/C][/T] &2Lands Commands &7Page&3
{page} &8/&3 {pages} [T]&7&l&m━&e&l>>>>&7&l&m━━[H]&7Click here to go to the
next page.[/H][C]{cmd} {next}[/C][/T]'
footer: |
[NoPrefix]
&7Click on the arrows below to navigate.
[T]&7&l&m━━&e&l<<<<&7&l&m━[H]&7Click here to navigate to the previous page.[/H][C]{cmd} {previous}[/C][/T] &2Lands Commands &7Page&3 {page} &8/&3 {pages} [T]&7&l&m━&e&l>>>>&7&l&m━━[H]&7Click here to go to the next page.[/H][C]{cmd} {next}[/C][/T]
sub:
unknown: |
&cThe subcommand&4 {command} &cdoesn't exist.
[T]&7✖ View commands: &3/{cmd} &8[CLICK][H]&7Click here to get a list of available commands[/H][C]{cmd}[/C][/T]
header: '[NoPrefix][T]&7&l&m━━━━━&e&l<<<<&7&l&m━[H]&7Click here to navigate
to the previous page.[/H][C]{cmd} {previous}[/C][/T] &2Sub Commands &7Page&3
{page} &8/&3 {pages} [T]&7&l&m━&e&l>>>>&7&l&m━━━━━[H]&7Click here to go to
the next page.[/H][C]{cmd} {next}[/C][/T]'
footer: |
[NoPrefix]
&7Click on the arrows below to navigate.
[T]&7&l&m━━━━━&e&l<<<<&7&l&m━[H]&7Click here to navigate to the previous page.[/H][C]{cmd} {previous}[/C][/T] &2Sub Commands &7Page&3 {page} &8/&3 {pages} [T]&7&l&m━&e&l>>>>&7&l&m━━━━━[H]&7Click here to go to the next page.[/H][C]{cmd} {next}[/C][/T]
command:
lands:
help: '[T]&e{parent} {subcmd} {args} - &7Get help[H]&7Click to execute.[/H][C]{fullcmd}[/C][/T]'
edit: '[T]&e{parent} {subcmd} {args} &8- &7Enter edit mode for land[H]&7The
edit land is used for commands like /lands claim. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
confirmtp: '[T]&e{parent} {subcmd} &8- &7Confirm unsafe teleport destination[H]&7Click
to execute.[/H][C]{fullcmd}[/C][/T]'
claim:
main: '[T]&e{parent} {subcmd} {args} &8- &7Claim chunk(s)[H]&7Claim using
different techniques &8(&e/selection&7, fill, auto, radius&8)&7. &7Click
to copy.[/H][SC]{fullcmd}[/SC][/T]'
auto: '[T]&e{parent} {subcmd} &8- &7Claim while moving[H]&7This will claim
all chunks that you enter, while moving. Click to execute.[/H][C]{fullcmd}[/C][/T]'
fill: '[T]&e{parent} {subcmd} &8- &7Claim chunks inside shape[H]&7Claim all
chunks inside a shape to fill it. Click to execute.[/H][C]{fullcmd}[/C][/T]'
radius: '[T]&e{parent} {subcmd} {args} &8- &7Claim radius[H]&7Claim all chunks
in a specified radius. Click to copy.[/H][SC]{fullcmd}[/SC][/T]'

  create: '[T]&e{parent} {subcmd} {args} &8- &7Create land[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  createcamp: '[T]&e{parent} {subcmd} {args} &8- &7Create camp[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  merge: '[T]&e{parent} {subcmd} {args} &8- &7Merge land into your current[H]&7Click
    to copy.[/H][SC]{fullcmd}[/SC][/T]'
  storage: '[T]&e{parent} {subcmd} &8- &7Open the land storage[H]&7Click to execute.[/H][C]{fullcmd}[/C][/T]'
  leave: '[T]&e{parent} {subcmd} {args} &8- &7Leave a land or area at position[H]&7If
    you want to leave the area at your current position, append "here" to this
    command. Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  unclaim:
    main: '[T]&e{parent} {subcmd} &8- &7Unclaim chunk[H]&7This also supports &e/lands
      selection&7. &7Click to execute.[/H][C]{fullcmd}[/C][/T]'
    radius: '[T]&e{parent} {subcmd} {args} &8- &7Unclaim radius[H]&7Unclaim all
      chunks in a specified radius. Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
    auto: '[T]&e{parent} {subcmd} &8- &7Unclaim while moving[H]&7This will unclaim
      all chunks that you enter, while moving. Click to execute.[/H][C]{fullcmd}[/C][/T]'
    all: '[T]&e{parent} {subcmd} &8- &7Unclaim all chunks[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  delete: '[T]&e{parent} delete {args} &8- &7Delete land[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  trust: '[T]&e{parent} {subcmd} {args} &8- &7Trust player[H]&7Use * as the area
    name to trust the player to the whole land. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  untrust: '[T]&e{parent} {subcmd} {args} &8- &7Untrust player[H]&7Use * as the
    area name to untrust the player from the whole land. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  setRole: '[T]&e{parent} {subcmd} {args} &8- &7Set role[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  accept: '[T]&e{parent} {subcmd} {args} &8- &7Accept invite[H]&7You can view
    all received invites by executing /lands invites. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  deny: '[T]&e{parent} {subcmd} {args} &8- &7Deny invite[H]&7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
  view:
    main: '[T]&e{parent} {subcmd} {args} &8- &7Information about claims[H]&7This
      command will visualize nearby claims too. &7Click to copy.[/H][SC]{fullcmd}[/SC][/T]'
    disable: '[T]&e{parent} {subcmd} &8- &7Disable visualization[H]&7Disable the
      current &e/lands view &7visualization. Click to execute.[/H][C]{fullcmd}[/C][/T]'

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