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tesla-engine's Issues

Rewrite rendering loop

We're currently rendering layer-by-layer, which makes it easy to optimize rendering for batched calls but provides an unintuitive result for most cases and makes it hard to impose zOrder constraints.

Box2D integration + Time Tracking system

Create a reliable and reasonably precise system for time tracking, which will then be synchronized with Box2d.

Box2d will also need an integration with the Scene graph. Get some inspiration from cocos2d-x.

Touch Handling system

Implement it via listeners + singleton input manager class. Desired basic input events:

  • Mouse movement;
  • Keyboard;
  • Mouse clicks;

Callback registering should be as simple as implementing the IListener<(???)Event> interface and the required callbacks.

Also, a touch priority z ordering should be defined and be independent from the scene graph.

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