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ow1_emulator

This repository contains OverPy source code for building Overwatch 2 Workshop gamemode Overwatch 1 Emulator.

Join Discord server dedicated to this gamemode: 6v6 Overwatch 1

Progress (✅ = Equivalent to OW1, ✔ = Close to OW1, Blank = Untouched):

Primary Fire (M1) Secondary Fire (M2) Ability 1 (Shift) Ability 2 (E) Ultimate (Q) Other
D.Va
Junker Queen
Orisa
Ramattra
Reinhardt
Roadhog
Sigma
Winston
Wrecking Ball ✅ Piledriver
Zarya
Ashe
Bastion
Cassidy
Doomfist
Echo
Genji
Hanzo
Junkrat
Mei
Pharah
Reaper
Sojourn
Soldier: 76
Sombra
Symmetra
Torbjorn
Tracer
Widowmaker
Ana
Baptiste
Brigitte ✅ Shield Bash
Kiriko
Lifeweaver
Lucio
Mercy
Moira
Zenyatta ✅ Melee

Changelog

See releases

Building

For instructions on how to use OverPy, see here

  1. Compile main.opy using the compiling instructions at OverPy Wiki
  2. Open a custom game in Overwatch
  3. Paste the compiled gamemode code

Contributing

  1. Find an issue to fix (or submit one yourself)
  2. Fork this repo, make a new branch from main build, then fix the issue from that new branch
  3. Submit pull request to merge your branch to staging branch (make sure to reference the issue and resolve any potential merge conflicts)
  4. Wait for your PR to be reviewed and approved.

Release Cycle

  1. For every 3~5 features added to staging branch, the devs will compile a staging build and test each feature manually.
  2. If your feature fails the test or fails to meet quality expectations, the PR corresponding to that feature will be reverted to drop the changes.
  3. After each feature in staging build is confirmed, the staging branch will be merged to main branch and a new main release build will be announced.

Coding Style Guidelines

This codebase follows Python's PEP 8 style guide since OverPy follows Python syntax.

  1. Variable names should be snake_case. Example: hero_health_armor
  2. Function names should be camelCase. Example: applyCustomHealth()
  3. File names should be snake_case. Example: custom_heroes.opy
  4. No magic numbers. Constants should always be referred to by the names defined in ow1_constants.opy or ow2_constants.opy.
  5. Rule/subroutine names should follow the format: rule "[file_name.opy]: My custom rule": and @Name "[file_name.opy]: mySubroutineFunc()"
  6. Keep rules simple. Each rule should only perform one task. Try to limit rules to at most 10 lines of code and group large blocks of code into subroutines whenever possible. See ow1/heroes/bastion.opy as an example.

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