Having fun with raylib (nimraylib_now bindings for nim). I have never felt so empowered to do computer graphics as with nim + raylib. It's really fun!
I also use my own editor "plugin" for nimraylib_now nimraygui_editor to edit variables and manage debug windows.
<P>
to toggle release/capture of the mouse cursor<F10>
to toggle Editor visibility- Mouse scroll to zoom in out
To run the demo:
git clone [email protected]:EriKWDev/nimraylib_game_3d.git
cd nimraylib_game_3d
nimble run
All code here is released under the MIT license. The model used here is the famous sponza scene from Crytek which (I beleive) is released under https://www.cryengine.com/ce-terms and used here under those terms. This is not a "serious game" and is only meant as a test of OpenGL.
Raylib is released under the zlib/libpng license by Ramon Santamaria (@raysan5) and some shader code has been copied and modified from raylib's examples for use in this demo.