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nimraylib_game_3d's Introduction

About

Having fun with raylib (nimraylib_now bindings for nim). I have never felt so empowered to do computer graphics as with nim + raylib. It's really fun!

I also use my own editor "plugin" for nimraylib_now nimraygui_editor to edit variables and manage debug windows.

Demo

  • <P> to toggle release/capture of the mouse cursor
  • <F10> to toggle Editor visibility
  • Mouse scroll to zoom in out

demo1.png demo2.png

To run the demo:

git clone [email protected]:EriKWDev/nimraylib_game_3d.git
cd nimraylib_game_3d
nimble run

License

All code here is released under the MIT license. The model used here is the famous sponza scene from Crytek which (I beleive) is released under https://www.cryengine.com/ce-terms and used here under those terms. This is not a "serious game" and is only meant as a test of OpenGL.

Raylib is released under the zlib/libpng license by Ramon Santamaria (@raysan5) and some shader code has been copied and modified from raylib's examples for use in this demo.

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