If player has joystick drift at 0.5, when they reach that threshold, they'll start running at full speed.
Would be nice to have the same effect where at 0.1, you're slow, 0.2, faster, 0.3, even faster... until you reach max speed.
Euler angles are a pain.
Took code from BetterDirections to fix it with head locomotion, but it doesn't work perfectly with hip and chest locomotion.
Forward will still be forward and vice-versa, but left and right will get mixed up.