An OOP excercise in Unity 3D. Hopefully it'll end up as a Fly Grinder Lite RPG battle system, and very unlikely - as a roguelike RPG Lacerti Plague.
The overall idea is to test "items flow" game design concept. The items are not permanent, but are (very) short-living and constantly need to be replentished. There are three types of items in game: normal items (have a very varied durability, often will break after a couple of hits); biological tissues (have high durability and regenerate) and pecularis (have varied durability and usually regenerate over time).
The player character takes a hot air baloon crouise, which ends up in a crash due to a rogue storm. Washed ashore, he/she finds him/herself as a presumably lone survivor in Patrida Peninsula. Once a home for glorious Archai civilization, now a tropic wasteland, wiped clean by Lacerti Plague, an uncurable lethal disease of unknown origin. Those few intelligent beings met were thrown here as a slow death sentence for their crimes, fighting for the scraps to survive another day. The infection will start with the first scratch.
The code is licensed under GPLv3. However, note that as the code is a set Unity 3D scripts, it cannot be considered free and opensource software, because it requires proprietary dependencies to be compiled and run.