Comments (4)
Yeah this game would explode with popularity if it had free assets packed in like openarena
from freecs.
Yeah, ever since the project's inception in 2016 someone came around asking about it. I very dearly welcome it and even suggested it in the issue here: #23
The problem is that while I am very good at cloning game logic, I am not qualified to make replacement content by myself (nor do I have the time to do so). Making a campaign is also a lot of work. I don't know if I have the energy doing that when I'm struggling right now with everything else in life.
This is where anyone else can come in and contribute, although it should be a separate project by itself so if people want to use mine to play it with the original data, they can.
You can make models using any of the formats supported by FTEQW, and levels with any of the available Quake BSP ones.
I'd highly suggest not using the Half-Life formats though, as they're restricted by the LICENSE of the original Half-Life SDK (you'll undoubtedly be using Valve's tools to create those, so that can't happen).
from freecs.
Okay, I'm not a map modder, but I can try, if I come up with something useful, I'll make you know
from freecs.
Yup, it has been done before, with FreeDOOM, LibreQuake, OpenARENA, Xonotic, Unvanquished, Red Eclipse, etc.
from freecs.
Related Issues (20)
- install questions HOT 19
- missing crosshairs
- bullet patterns/randomness
- FreeCS doesn't find listen server on LAN, but can join it through console HOT 1
- Movement stutters HOT 8
- FTEQW forks HOT 4
- Packaging ? HOT 4
- Ragdolls
- CORS issues
- dedicated server HOT 27
- settings not saved HOT 4
- server.cfg 'hostname' truncated
- dump cvarlist to file? HOT 2
- understanding the systemd units HOT 7
- dedicated server questions
- no MOTD when changing hostname
- wiki
- How do you actually play? HOT 2
- problems and also a question HOT 7
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from freecs.