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life_lock's Introduction

life_lock ☥

observing absolutely any C++ object with weak_ptr

life_lock produces weak_ptr and shared_ptr referring to arbitrary objects, and uses a one-time blocking mechanism to guarantee that any resulting shared_ptr has expired before destruction. This allows for greater flexibility when using smart pointers in multi-threaded applications:

  • The object does not need to be allocated by new, make_shared or any other dynamic method.
  • The object can be destroyed by the thread which created it, regardless of accessing threads.

This header was designed for observer patterns and asynchronous I/O, allowing objects to receive calls from arbitrary threads and preventing their destruction while calls are in progress. The one-time blocking mechanism used here is much more lightweight than a mutex, using 1–3 words of memory and atomic waiting behavior at destruction time.

This library is not affiliated with any identity theft protection services. :)

Requirements

  • A C++11 compatible compiler and runtime supporting:
    • std::shared_ptr & std::weak_ptr.
    • std::atomic integer types.

How to use it

Copy life_lock.hpp into your include directory.

Option 1: For greater safety, wrap the protected object in life_locked<T>. This type behaves similar to std::optional, additionally providing a get_weak method for generating smart pointers. The contained object is always destroyed after the Life Lock.

life_locked<T> myObject(T())

Option 2: For greater flexibility, instances of the life_lock class can exist inside (or outside!) the object to be protected. In this case, Life Locks should usually be destroyed early in the object's destructor, before any concurrently-accessed members are torn down.

T myObject; // has a life_lock member

Either way...

  • Obtain weak pointers via the get_weak() method.
  • Distribute those pointers to the object's callers.
  • When the object is needed (usually for a callback):
    • Call lock() on the weak pointer to get a temporary shared pointer.
      • If the shared pointer is null, the object has already disappeared!
      • Otherwise, the object is guaranteed to exist at least as long as the shared pointer.
    • Release the shared pointer as soon as you can to keep things running smoothly.
  • Optionally call retire() to hasten the extinction of shared pointers.
  • Call destroy(), which completes when all shared pointers made from the lock are extinct.
auto weakPtr = myObject.get_weak();
// ... often, weak pointer is passed to another thread ...
{
    auto myObjectPtr = weakPtr.lock();
	myObjectPtr->receiveMessage("hello");
    // Shared pointer goes out of scope at the end of the block.
}

It is possible to have an unlimited number of Life Locks protecting the same object (or nested objects). This can mitigate contention if many different threads need to concurrently access the object.

Example

Here we have a list that exists as a local variable in main() and a generator thread which fills up that list. We use life_locked to ensure the list is not destroyed while the generator thread is accessing it.

Note that this code would deadlock if the generator thread did not regularly release its strong reference.

#include <memory>
#include <chrono>
#include <thread>
#include <vector>
#include <life_lock.hpp>

using namespace std::chrono;

void main()
{
	struct IntList
	{
		// Another thread fills this up...
		std::vector<int> ints;

		// But life_lock guarantees that's over by destruction time.
		~IntList() {std::cout << "~IntList() size: " << ints.size() << std::endl;}
	};

	edb::life_locked<IntList> my_ints;
	std::weak_ptr<IntList> weak_from_lifelock = my_ints.weak();

	std::cout << "Begin generating IntList..." << std::endl;

	std::thread generator([weak_from_lifelock]()
	{
		for (auto start_time = steady_clock::now(), current_time = start_time;
			current_time - start_time < seconds(2);
			current_time = steady_clock::now())
		{
			std::shared_ptr<IntList> strong_ref = weak_from_lifelock.lock();
			if (!strong_ref)
			{
				std::cout << "IntList generator interrupted!\n" << std::flush;
				return;
			}
			strong_ref->ints.push_back(current_time.time_since_epoch().count());
		}
		std::cout << "IntList generator was NOT interrupted?!\n" << std::flush;
	});

	std::this_thread::sleep_for(seconds(1));

	std::cout << "Destroying IntList...\n" << std::flush;
	my_ints.reset();
	std::cout << "Awaiting completion of generator...\n" << std::flush;
	generator.join();
	std::cout << "Generator thread stopped.\n" << std::flush;
}

Pitfalls

  1. life_lock does not protect against data races other than destruction.
    • If members are accessed by multiple threads prior to destruction, or through shared references not derived from life_lock, other forms of safe concurrency such as atomics and mutexes will be necessary.
  2. If life_lock is a member of an abstract class, destroy() should be explicitly called from the destructors of any non-abstract child classes in order to avoid pure virtual function calls.
    • Avoid this problem by wrapping the actual object in life_locked<T>.
    • It's safe to call destroy() multiple times (for example, in base and derived class destructors).
  3. Destroying life_lock in a thread that holds a shared pointer derived from it causes deadlock.
    • This is comparable to holding both forms of lock on a shared_mutex.
    • In most cases, life_lock-derived shared pointers should be used only in other threads.
  4. If life_lock-derived shared pointers with long, overlapping lifespans may cause livelock.
    • Don't hold life_lock-derived shared pointers longer than is necessary.
    • retire() can be called before destroy(), providing more time for reference extinction.
    • Multiple life_lock can safely protect the same object, if needed to reduce overlap.

Fundamentally, a shared_ptr<T> created by life_lock behaves differently than one created by make_shared<T>. despite being the same type. The former delays destruction while the latter controls it. It's possible and safe to use both forms of shared_ptr to refer to the same object.

How it Works

life_lock internally has two working parts:

  • An atomic state, which can be:
    • working — we can make smart pointers to a protected object
    • retired — no more smart pointers can be made, but some may still exist
    • expired — there are no smart pointers left, but destroy() has not completed
    • empty — no object is being protected
  • A shared reference to the atomic state above.

Initializing the life_lock sets its atomic state to working. An uninitialized lock is empty.

The methods get_weak(p) and get_shared(p) produce smart pointers aliased to p, whatever its type.

Calling retire() or destroy() on a working lock releases the shared reference and sets the atomic state to retired. Afterwards, once all remaining shared references have expired, that state is updated to expired by a special deleter installed in the shared reference.

Calling destroy() waits until the lock's atomic state is expired, then updates it to empty.

Atomic Waiting

If LIFE_LOCK_CPP20 is defined to 1 or undefined on a C++ compiler, atomic_flag::wait/notify_one will be used to wait until the lock is expired. Otherwise, a configurable "timed backoff" behavior will be used:

  • Most often, the life_lock itself held the only reference and no delay is needed.
  • Otherwise, spin for up to LIFE_LOCK_SPIN_COUNT times.
  • Then, sleep with exponential backoff from 1 up to LIFE_LOCK_SLEEP_MAX_USEC microseconds.

Evil Hacks for Memory Efficiency

The library provides two optional macros and a supplementary header which can reduce the memory overhead of life_lock to the size of a single pointer by relying on assumptions about implementation of smart pointers.

Because these 'enhancements' exploit undefined behavior, they should not be used without testing to ensure their well-functioning on any given platform. Unless an application is creating millions of "life-locked" objects, efficiency gains are probably negligible.

Default Implementation (neither flag is defined)

life_lock's default implementation contains an atomic integer (the state) and a shared_ptr referring to that integer. This implementation does not rely on undefined behavior and is C++11 compliant.

LIFE_LOCK_COMPRESS

This hack reduces the size of life_lock by approximately 1 pointer, by assuming that:

  • shared_ptr is internally made up of control pointers and a referent pointer.
  • the pointers inside shared_ptr<atomic<uintptr_t>>, if cast to integers, never equal 1 or 2.

When enabled, the shared reference (which is ) and atomic state are placed together in a union. In empty and working states, this object is treated as a shared reference; in retired and expired states it is treated purely as an atomic value.

LIFE_LOCK_COMPRESS and SHARED_PTR_HACKS

When both options are combined, life_lock utilizes the condensed implementation from shared_anchor.hpp in order to hold only a pointer to the control block of its shared reference. No pointer to the atomic state is necessary because this pointer would point to itself.

This implementation relies on extensive assumptions about the platform's smart pointers:

  • shared_ptr and weak_ptr are internally made up of a normal, untagged pointer to the referent and an additional pointer-sized field which refers to the control block, with no padding.
    • The ordering of these elements (A-B or B-A) is consistent between all shared and weak pointers.
  • The control block pointer may be extracted and used to manually create new shared and weak pointers to arbitrary types.

These assumptions are known to hold on the following platforms:

  • MSVC / Windows x64, Debug and Release modes
  • Clang / Mac OS X x64, Debug and Release modes

With a typical optimized implementation of the standard C++ library...

Structure Default LIFE_LOCK_COMPRESS LIFE_LOCK_COMPRESS
SHARED_PTR_HACKS
shared_anchor 2 words (not used) 2 words 1 word
life_lock or
life_lock_self
3 words 2 words 1 word
life_locked<T> 3 words + sizeof(T) 2 words + sizeof(T) 1 word + sizeof(T)

Use this uncouth magic at your own risk!

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