everestapi / springcollab2020 Goto Github PK
View Code? Open in Web Editor NEWCode mod to be used for the 2020 Celeste Spring Community Collab.
License: MIT License
Code mod to be used for the 2020 Celeste Spring Community Collab.
License: MIT License
Platforms that have custom times before they crumble. Note that the cooldown scales with the time, so fast platforms respawn fast and slow platforms respawn slow.
idea number two: A codemod that allows you to dash through a specific type of spinner, as in you just go right through it invincibility style. If you don't dash, however, you die. also a @Spriter request actually for a sort of translucid spinner if a modder is available
Requested by SC | [SC] Hydro0#4059
A "seeker barrier"-like field that auto-detonates Crystal Bombs when they enter its area of effect.
This should be absolutely trivial to implement on our end, even with whatever hacks we may need to make sure we're not breaking things when Cavern Helper isn't around, but I'm going to poke Exudias to see if we can get it snuck into Cavern Helper proper first.
Requested by iamdadbod
A Dash Switch that, instead of just triggering a gate, sets a flag. Most likely it would have the two modes present for the normal Dash switch, as in reset upon room load or being permanent.
Requested by Flagpole1up#3457. They also offered to create graphics for them, so that they are not confused with vanilla ones.
Pretty much what it says on the tin. Possibly comma separated hex values in a controller to define what goes on.
Requested by NeoKat
Basically, touch switches that can set arbitrary session flags, allowing the triggered object to be in potentially any room and removing the need for a maximum of one set of touch switches/triggered objects per room.
Additionally, the same variant for moving and timed switches as seen in Outback Helper.
Requested by Oppen_heimer#9999
The following variations of the Tutorial bird have been requested on Collabcord:
Can evolve into "customizable bird tutorial". In this case, this will be candidate for integration into Everest instead.
puffers with a rotation option for the blast zone
Migrated from iamdadbod's wishlist.
Filled starjump blocks like on CH6 if its somehow possible despite it being hardcoded to the music
Requested by Zerex ♥ 💣#9304
A special key and door which can only be used in the same room; respawns when the room is reloaded, whether by death or by transition.
Requested by iamdadbod
Requested by Kube#6784
Prevents carrying aesthetically placed jellyfish out of the water at the start of the intro room, which can cheese some things.
Alternatively, replace this request with "decorative jellyfish" entity that can't be picked up.
Custom Winged Strawberry
Similar to a regular winged strawberry, but flies away on a certain dash direction.
requested by DeathKontrol in collab discord
note to self: take a look at implementing natalie's counter hooks for chapter total tomorrow https://gist.github.com/GreyMario/98fd06be0fa5892d802a3d10e554d49b
Strawberry that has map-wide "fragments" that don't disappear when touching the ground. For example, having 3 fragments between 3 rooms, and after getting them a berry spawns at ex: room 4.
Requested by Rue on collabcord.
Trigger spikes but they activate on time instead of movement (Ex: standing on them will kill you if you don't jump right away) also they deactivate after a couple of seconds
A similar idea to Trigger Spikes, except on a timed cycle.
Personal notes: I like the idea of being able to define "active" and "inactive" durations, as well as a time offset, so that they can be used to create a sequence of safe and unsafe spots. Additionally helpful would be a short period of time when they look like trigger spikes to warn the player that they're about to pop out.
Requested by Rue#6664
Spinners, springs, refills, things like that...
Requested by SC | [SC] Hydro0#4059
Personal note: I'm a bit... iffy on this request. Can it be done well and communicated well in gameplay?
A sort of crumble block that acts like Mario-Maker's purple blocks when you enter a level you're editing from midair- you can stand on it but as soon as you start moving, it starts either flashing or falling, whichever's easier for modders.
Requested by jude#7569
As a personal note, I'd like to add on to this: when you're bubbled to a location and that location has this special block under it, the block should appear and provide a safe platform to resume progression from. This is useful for Return Keys and the Return Strawberry.
Can someone make an item for Radeline, that's like a dash refresher but only gives back 1 dash?
Requested by SilverStar#9784
barrier that madeline can go thru, but not move blocks
Requested by phant#1606
Bumper that does not wiggle.
It was later requested that the bumper have the option to change the respawn time.
Requested by LethargicDoggo#0600
floaty-er space blocks that move like 2x more distance when they float/ when the player touches them
Request from collabcord
Space jam that stores your momentum as it is, as in you travel through it and exit out of it at the same speed that you had when you entered it.
Requested by NeoKat on collabcord.
multi-directional jumpthru's, they'd be able to use any jumpthru tileset and just rotate it hopefully
Requested by RadleyMcTuneston on collabcord.
Requested by Goat#8078
Picking up this berry causes its noded objects (special "seed" type objects) to appear. Remaining on the ground for longer than the natural collection delay while carrying this berry and its seeds will cause the berry and seeds to vanish, returning to its home. Collection of the berry is done by collecting all of its seeds, at which point the berry will autocollect.
Requested by NeoKat#7298
Personal note: I've got a fair idea how this is going to work. I think I'll be folding it into Berry Helper in a while (read: when I get around to it), which I'll be able and willing to make available to the collab. I'm just writing this issue so it's on the to-do list so we don't lose it.
Bubble Return Berry needs some additional changes.
You know the deal, it's a berry which shatters if you dash while holding it.
I've got the code and everything. I just need to polish it and bring it in. I don't even know if anyone wants to use it, but I'm making it available, dammit.
Feathers cannot go through but Madeline can
Migrated from iamdadbod's wishlist.
Springs that only activate when you dash into them.
Requested in collabcord
Extended Variants allow for extra (midair) jumps. This request is about adding a refill giving back extra jumps. For instance, getting a crystal with Jump Count set to 2 (1 ground jump + 1 midair jump) would give back 1 midair jump.
This would be best included with Extended Variants, so I'm assigning to myself right away.
Requested by SC | [SC] Hydro0#4059
A transparent rectangular field entity that shifts its hue from one color to another (maybe through any amount of colors separated by commas??) in a loop (like the rainbow spinners). If you put multiple entities near other another they'll form a single field that shifts through the colors. The transparency of the entities, the colors and the direction of the color change (position mode like in camera triggers (maybe diagonal variants too? or just letting you set the angle)) are customizable.
Poke NeoKat for details.
A red field entity that you can't dash inside. You will keep your dash/refill but can't use it until you leave it. It'll have red particles and a heatwave effect. If you press the dash key inside, it'll do nothing. Also it can move like Space Jam.
Requested by DomGames#4148
A strawberry that, when collected, will place you into a bubble and return you to a selected location, similarly to cassettes.
Requested by LethargicDoggo in collabcord
...basically, solids on cycles, I guess is the request? Might want the sharp ending movement.
Harass hennyburgr#6451 for more info
Might be something to consider with #4
Custom Lightning Types,
Brambles, Rainbow Lightning, Custom Colors of Lightning
Requested by HyperMcTuneston#2137
Would be really good to have a Camera Offset trigger which can change the offset smoothly, like Camera Target triggers when they change lerp. It'd have an OffsetXFrom/OffsetXTo, OffsetYFrom/OffsetYTo and a PositionMode (TopToBottom, LeftToRight). It'd really help with momentum rooms where you change directions/need to see something far enough from you and the offset changing instantly with a regular trigger can be very jarring. I can't use a Camera Target trigger because those only work while Maddy is inside of it, and I'll need the offset to stay after being changed.
Also a bit of a personal request: have an Only Once option which removes the trigger after Maddy leaves it. (Doesn't remove the offset)
Suggested on collabcord
Cave Walls
Properties:
What it would do is provide a cover to everything inside of the "cave" unless you are inside it, from things like watchtowers or camera triggers
Will be used for (hopefully) puzzle tower theme
Requested in collabcord
Let's mash together some ideas into one feature request.
[Edit by max480] Extra idea that could be neat even if not requested by a mapper:
...yeah.
Requested by SilverStar#9784
Invisible Light Source
Serves as a light source, similar to dash refills, lamps, and Madeline. No visible sprite or anything, though.
Requested by LethargicDoggo in collabcord
Suggested on collabcord
Status: Celsius has already got it.
A new type of water that maddy can drown in if under for too long. Have an oxygen meter that basically behaves the exact same way as stamina only killing you and instead of whilst climbing of course whilst submerged in water. Also would be nice to have a refill specific for replenishing air.
Visually, running out of oxygen would look exactly like running out of stamina (Madeline blinks red). A water bubble looking sprite will be provided for the air refill.
Requested on collabcord
You get the berry if you’re fast enough, maybe kills you if you’re too slow? (Probably not)
Migrated from iamdadbod's wishlist.
Something like Strawberry Blockfield (preventing the player from collecting strawberries while in it) except with ground dash refills instead. The player wouldn't get refills as long as they are in the no refill field.
Suggested on collabcord
Bring back the gray glass blocks from the latest pre-farewell update? Those looked so much cooler than the final ones
Requested by NeoKat on collabcord.
A spring that doesn't recharge your dashes.
Requested by SilverStar#9784
A move block that can be dashed through like a space jam.
Requested by Dozing#0002
Also, id love some obstacle like toxic gas, that after a while it kills you (like seen in the end is nigh)
Requested by Rue#6664
activates the lightning from the granny cutscene JUST ONCE per trigger. Very important. Also maybe a trigger to play the rain ambience cuz i can’t do it
Migrated from iamdadbod's wishlist.
If its possible, fire and ice berries for core - the fire berry goes away (fly or disappear or something) once you switch to ice, and doesnt return when you switch back. same thing with ice berry
Requested by aleph_null#6515
A customized starfield styleground that uses a different set of sprites; specifically, "bytes".
Requested by Rue#6664, who has already provided graphics in the sprite dump.
Personal note: Maildropfolder has offered to look into this.
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