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A 3D Renderer exploring the Vulkan API.

Home Page: https://ewanburnett.github.io/Vulkan-Renderer/

License: MIT License

CMake 2.82% C++ 97.18%
graphics-programming vulkan

vulkan-renderer's Introduction

Vulkan Renderer

A 3D Renderer written using C++ to explore the Vulkan API.

Dependencies

External Libraries

in addition to the above, as the following libraries are used, their dependencies for your platform must also be installed: - GLFW 3.4 - ImGui v1.90.5 - Assimp v5.4.0 - STB - Easy Profiler v2.1.0 - EnkiTS v1.11 - Vulkan Memory Allocator v3.0.1

Documentation CSS from https://jothepro.github.io/doxygen-awesome-css/

Build Instructions

Clone the repository as follows

git clone https://github.com/EwanBurnett/Vulkan-Renderer.git
cd Vulkan-Renderer

Generate project files via CMake

mkdir build && cd build
cmake .. 
# Build using your platform's build system 

vulkan-renderer's People

Contributors

ewanburnett avatar

Watchers

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vulkan-renderer's Issues

VKR Demo 01 - Hello Triangle

Create a Sample project displaying a RGB Triangle to a window, demonstrating Vulkan Initialization and usage through the VKR library.

(note: Before migrating to Github Projects, progress was being tracked on pen and paper.)
TODO:

  • Triangle Rendering
  • Pipeline Cache
  • ImGui Font
  • Application Statistics Menu
  • Vulkan Statistics Menu
  • Window Icon
  • Log Message Output
  • CMake Build Samples Option
  • Project ReadMe.md
  • Move Projects/ to Samples/
  • Update Project Comments
  • Move Project code into separate files
  • Namespace DemoApp and HelloTriangleApp under Samples::
  • Test Linux Build Support
  • Compiler Warnings
  • App Icon (Windows)
  • Project Blogpost
  • MSAA Options
  • Pipeline Options

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