A GLSL-based raytracer rendered with SFML 2.6.0. It implements a mostly adequate lighting model with support for emission, reflection & refraction, gloss, absorption and more. It also supports cumulative rendering and many other small features. You will need to add SFML to PATH.
exr-dev / raytracer Goto Github PK
View Code? Open in Web Editor NEWA simple raytracer for a 3D programming assignment.