exter7 / mhgen-monster-hp-ntr-plugin Goto Github PK
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License: GNU Lesser General Public License v3.0
Title. I am on O3DS with NTR 3.5. I am using Mode 3. My Monster Hunter game is region free, could that be it?
I've been playing around with the code looking at the various values and discovered that not all parts are listed by the code.
Take Glavenus for example, it has 4 different body parts that are breakable, and only 2 are listed.
Of the 2, only the tail is accounted for correctly. For the head, the HP bar goes away after breaking it the first time, since part->cut is now true. However, this is insufficient as the head needs to be broken twice for a reward.
Another example, Gore Magala. Again, only the tail is properly accounted for. The wings and wingarms are not displayed because their part->hp is -1; they are counted by the part->stagger property and probably uses part->break_level to determine whether a reward should be given. The head is a weird outlier because of the way it has to be broken (only takes damage when he transforms). For the head, part->hp is locked at 1, and only the hp->stagger is used, which makes that a more appropriate thing to display.
All in all this is pretty complicated to account for, and realistically a fix would require being able to identify the exact monster encountered from some information stored in the monster struct.
I tried to build it by executing build.py but not successful. Is there any additional library needed?
Just out of curiousity - is there plans on adding Double Cross version of this patch? And if so - is there anything I can help with to speed-up plugin-making process(with the fact that I don't have much programming knowledge)?
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