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fan-menu's Issues

Possible tint on button

I have an example built using the interface builder which is set to display on top of another view.

When the view background color is #95c11f and the button circle is also set to the same it results in a slight difference in color on overlay. Am I missing a tint that I need to remove/ set to clear?

let circle = Shape( form: Circle(r: 55.0), fill: Color (val: 0x95c11f) )

image

iTunes Connect upload error : CFBundleIdentifier Collision

Uploading my app on iTunes Connect is giving an error with the FanMenu framework used inside, (integrated through Carthage)

ERROR ITMS-90685: "CFBundleIdentifier Collision. There is more than one bundle with the CFBundleIdentifier value 'com.exyte.Macaw' under the iOS application 'MyApp.app'."
ERROR ITMS-90205: "Invalid Bundle. The bundle at 'MyApp.app/Frameworks/FanMenu.framework' contains disallowed nested bundles."
ERROR ITMS-90206: "Invalid Bundle. The bundle at 'MyApp.app/Frameworks/FanMenu.framework' contains disallowed file 'Frameworks'."

Is it something that you're aware of ?

Use with SwiftUI

Hey, is it possible to use this with SwiftUI? And how would I use it?

Thanks

Delegate not called

two item button are working and give id in return and items number more than 2 are not clickable.

incomplete warning

print("WARNING: FanMenu doesn't fit into view bounds. It should be at least ((fanMenu.menuRadius + fanMenu.radius) * 2.0) wide and in high")

Receiving warning: CUICatalog: Invalid asset name supplied: ''

When an image string is left blank (like in the TaskViewController example), one gets the warning:

CUICatalog: Invalid asset name supplied: ''

Easy fix is to add:

if (!button.image.isEmpty) {...}

around the two places an UIImage is loaded.

Thanks!

Cannot use a single menu item.

When creating a menu with a single item

fanViewButton.items = [FanMenuButton(
id: "test",
image: UIImage(named: "Hook"),
color: Color.clear
)]

you get the following error.

Error: this application, or a library it uses, has passed an invalid numeric value (NaN, or not-a-number) to CoreGraphics API and this value is being ignored. Please fix this problem.

Can you give some guidance on how to set it up to use a single menu option?

Build failed after integrated

image


Showing All Messages
:-1: Multiple commands produce '/Users/Libern/Library/Developer/Xcode/DerivedData/Sparkle-eluqypnvotfmphgsbcljsqmyugvd/Build/Products/Debug-iphoneos/FanMenu/FanMenu.framework/Info.plist':
1) Target 'FanMenu' (project 'Pods') has copy command from '/Users/Libern/LibernWorking/Projects/Someline/sparkle-ios/Pods/FanMenu/Sources/Info.plist' to '/Users/Libern/Library/Developer/Xcode/DerivedData/Sparkle-eluqypnvotfmphgsbcljsqmyugvd/Build/Products/Debug-iphoneos/FanMenu/FanMenu.framework/Info.plist'
2) Target 'FanMenu' (project 'Pods') has process command with output '/Users/Libern/Library/Developer/Xcode/DerivedData/Sparkle-eluqypnvotfmphgsbcljsqmyugvd/Build/Products/Debug-iphoneos/FanMenu/FanMenu.framework/Info.plist'

Errors compiling the example.

I receive the following warning and error when I try and build the example in Xcode 10.1.

  1. Target 'FanMenu' (project 'Pods') has copy command from '/Users/martin/dev/fan-menu/Sources/Info.plist' to '/Users/martin/Library/Developer/Xcode/DerivedData/Example-fykvmcsmliphikcyocogamyeedyl/Build/Products/Debug-iphonesimulator/FanMenu/FanMenu.framework/Info.plist'

  2. Target 'FanMenu' (project 'Pods') has process command with output '/Users/martin/Library/Developer/Xcode/DerivedData/Example-fykvmcsmliphikcyocogamyeedyl/Build/Products/Debug-iphonesimulator/FanMenu/FanMenu.framework/Info.plist'

add method so we can change the image of FanMenuButton

Hi
first of all thanks for this wonderful component, it would be very nice if we could have better access to the image view of FanMenuButton. for example we could change the image or set the font for the title label. I think that way you can not use struct for FanMenuButton

Error while run Example

Showing All Messages
:-1: Multiple commands produce '/Users/Libern/Library/Developer/Xcode/DerivedData/Example-bkhumjvbaunwschkvskgzvdrrwki/Build/Products/Debug-iphoneos/FanMenu/FanMenu.framework/Info.plist':
1) Target 'FanMenu' (project 'Pods') has copy command from '/Users/Libern/LibernWorking/Projects/Someline/ios/fan-menu-master/Sources/Info.plist' to '/Users/Libern/Library/Developer/Xcode/DerivedData/Example-bkhumjvbaunwschkvskgzvdrrwki/Build/Products/Debug-iphoneos/FanMenu/FanMenu.framework/Info.plist'
2) Target 'FanMenu' (project 'Pods') has process command with output '/Users/Libern/Library/Developer/Xcode/DerivedData/Example-bkhumjvbaunwschkvskgzvdrrwki/Build/Products/Debug-iphoneos/FanMenu/FanMenu.framework/Info.plist'

Change items array and re render

I have a custom fan menu based on CustomViewController.swift

I need to use the menu in a non standard way where a user is presented with a first menu and on press will present a second menu.

I have successfully closed the menu and switched the items but on opening the items are not still showing the first menu unless I use updateNode which completely re-instantiates the menu and places it according to the original position, which is not required at this point. (I moved the whole fanmenu on open)

I tried implementing an updateScene function but this in turn eventually places the menu in it's original position.

The updateScene tried:

func updateScene() { var oContent = self.scene!.node.contents let buttonsNode = Group(contents: items.enumerated().map { (arg) -> Node in let (index, item) = arg return CustomButtonsScene(customMenu: self).createCustomButton(customMenu: self, data: item, index: index) }) oContent[0] = buttonsNode self.scene!.node.contents = oContent }

func updateScene() { var oContent = self.scene!.node.contents let menuButton = CustomMenuButtonScene(radius: radius) oContent[0] = menuButton.node self.scene!.node.contents = oContent }

Is there a way to render different items or change the class I previously set in IB?

Allowing buttons to show outside view

I have the following

swift node.place = Transform.move( dx: Double(self.frame.width) / 2, dy: Double(self.frame.height) + 100 )

which takes the fanMenu.button outside the view but is not shown. Is there a method to allow it show - I looked at clip to bounds with no luck.

FanMenu inside toolBar?

Hi,
I'm trying to put a fan menu inside my toolbar. Here is the toolbar item I have defined (the fan menu is clipped by the frame size, but if I don't provide a frame size then it does not show up at all in the toolbar. Is there any way to do this?

Thanks

Brian

lazy var barFanMenu: UIBarButtonItem = {
var fanMenu = FanMenu()
fanMenu.button = FanMenuButton(
id: "main",
image: UIImage(named: "chicken")?.withRenderingMode(.alwaysTemplate),
color: Color(val: 0x7C93FE)
)

    fanMenu.items = [
        FanMenuButton(
            id: "exchange_id",
            image: "desserts",
            color: Color(val: 0x9F85FF)
        ),
        FanMenuButton(
            id: "visa_id",
            image: "bread",
            color: Color(val: 0xF55B58)
        )
    ]
    
    fanMenu.menuRadius = 90.0
    fanMenu.duration = 0.2
    fanMenu.delay = 0.05
    fanMenu.interval = (Double.pi, 2 * Double.pi)
    fanMenu.frame = CGRect(x: 0, y: 0, width: 180, height: 90)
    fanMenu.clipsToBounds = false
    
    let b: UIBarButtonItem = UIBarButtonItem(customView: fanMenu)
    
    return b
}()

Minimum deployment target

Hello.
The README says min deployment target is iOS 8.0
My project's min deployment target is 9.0, yet I am getting this error using cocoa pods:

[!] CocoaPods could not find compatible versions for pod "FanMenu":
  In Podfile:
    FanMenu (from `https://github.com/exyte/fan-menu`)

Specs satisfying the `FanMenu (from `https://github.com/exyte/fan-menu`)` dependency were found, but they required a higher minimum deployment target.

Use remote image (from url) in the menu?

Thanks for the awesome framework!

I looked through the FanMenu code and it seems like it is using the image's name to load an local UIImage for the animation.

Is this a hard requirement by Macaw? Is it possible to use an UIImageView as a buttonItem where I handle the loading of the image from url?

Thank you!

I won't close nods after press them

Hi.
There is no delegate for nodes when we pressed one of them.
1- I won't close nodes after I pressed one of them but I want to get id of node that I pressed it.
2- I want to hide mainButton but I can't do that.
3- Is it possible set clear color to main circle of fan-menu?

Thanks.

View overlapped

HI!
I found that when creating a view on the top for menu use, then it will cover the content from the bottom and the bottom view cannot click or slide. Is there an alternative way to make it??

Thank you!!

ios Deployment Target for FanMenu

Thanks for a great library :)

When I downloaded it I couldn't get it running, had to change the development target for the FanMenu Pod to "iOS 9.1" (it defaults at "iOS 8.0") in the Pods>Targets:FanMenu>BuildSettings>iOS Deployment Target.

For reference here is the error I got:
Module file's minimum deployment target is ios9.1 v9.1: /Users/xxxxxxxxxx/Library/Developer/Xcode/DerivedData/FanMenuBase-caahzwnyrbhuevepdjyscebyqvtb/Build/Products/Debug-iphonesimulator/Macaw/Macaw.framework/Modules/Macaw.swiftmodule/x86_64.swiftmodule

After I swapped that and Cleaned my build it works beautifully. πŸ‘

Feature Request: Update Images?

Great control, thank you for it!

How would one go about allowing for a button image to be updated? Imagine a state: on/off - off having a different image or a just an image with some opacity. Or even a button with a series of states.

If you can point me in the right direction, I will happily code it up and submit a pull request.

Thank you again and cheers!

elements underneath not accessible

When my instance of the fan menu is closed (the .button is visable bot not .items) the overall bounds seem to be covering elements and preventing user interaction.

Xcode 11.4 / Swift 5.2

Dear Fan-Menu team,

i am trying out your interesting Pod on CocoaPods - alas it does not seem to compile with Xcode 11.4 Swift 5.2 respectively. Seems some incompatibility with the Macaw library, that was updated for Swift 5.2.

Will there be an update to the FanMenu pod?

Regards,
Mike

Carthage 11.3

Hello,

I felt very happy when i saw the Carthage release but you set the minimum target to 11.3 :(

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