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jfortniteparse's Issues

Won't load single-file umap

I'm attempting to use JFortniteParse to load a Unreal map. However, because the map is a single file, without uexp and ubulk files split out, AbstractFileProvider.loadGameFile returns null. Attempting to modify the code to work around this doesn't work, as Package is hard-coded to look up all the export data in the uexp file.

A bit of Googling suggests that I can force Unreal to split out those files by changing a couple settings in my project's Engine.ini file. After making this change, then attempting to re-save the map, both in-place and as a copy in a different folder, it still saves only as a single file, even after shutting down and restarting Unreal.

I'm kind of lost now. What do I have to do to be able to load and process the data in this map?

Not being able to get a Datatable

To start off, I want to say, that I'm not sure if this is a bug/not implemented or if I simply don't know how to do it.

I've been trying for a few days now to export the RangedWeapons datatable (for the stats of the ranged weapons in StW), but I can't figure out how to get the table as a json file.

I'm using this with Java and not Kotlin

When I try to load the file and use .toJson(), it doesn't give the stats. Then I tried different things with UExport and FObjectExport objects, and finally today with a UDataTable, but I can't figure out how to get it into the Data Table from that either.
I thought the .serialize(FAssetArchiveWriter) would do it, but that makes it into a .uexp file instead

So am I just doing something wrong, or is it not possible to get the datatables?

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