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chocolate-wolfenstein-3d's Introduction

Chocolate-Wolfenstein-3D

Based on Wolf4SDL by Moritz "Ripper" Kroll (http://www.chaos-software.de.vu).

Original Wolfenstein 3D by id Software (http://www.idsoftware.com)

Chocolate Wolf3D removes all the crap that was added over the years (snow, rain ...) in order to recreate the experience from 1993.

All other port display the framebuffer as 320x200 without accounting for the CRT 4:3 distortion. Chocolate Wolfenstein 3D has a CRT emulator based on OpenGL:

Direct framebuffer to window (resulting in compressed image):

alt tag

CRT 4:3 aspect ratio emulated to match what gamer saw on their screen in 1993. Image is streched to 320x240 just like the CRT did :

alt tag

Tested on Windows, Linux and Mac OS X

Step by Step Mac OS X setup here: http://clubctrl.com/org/prog/wolf.html

Windows Visual Studio 2013 setup here: http://richardssoftware.net/Home/Post/64

Fabien Sanglard

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chocolate-wolfenstein-3d's Issues

OSX Mavericks 10.9

A note X11 is no longer included with OS X 10.9. Compiling SDL 1.2.15 on OSX 10.9 fails because of this. There are issues with trying to compile the SDL lib files using the XQuartz project created by Apple to further support X11.

How to build in OSX

So if I checkout this codebase and run make, I get errors about SDL:

id_sd.cpp:31:10: fatal error: 'SDL/SDL_mixer.h' file not found
#include <SDL/SDL_mixer.h>
         ^

Now I have SDL and SDL2 installed via brew install sdl && brew install sdl2. I can also run sdl-config --cflags and sdl-config --libs. Do I need to add something to the makefile? Same issue if I import into xcode.

(MacOS) Data file location?

Hi,

Where should the game files be placed in?

I've tried compiling the bundle via Xcode and placing them inside, placing them under ~/.chocolate_wolfenstein_3d, but nothing seems to work.

(edit: not even the instructions in [http://clubctrl.com/org/prog/wolf.html] help in this case)

If I compile in the command line with make, then I just have to put the files next to the binary and it works.

Using XCode 7.3.1, MacOS 10.11.6, SDL 1.2.15.

2 Unresolved externals on Windows

After Getting SDL-1.2.15 and Getting SDL_mixer 1.2.12 steps I get this in Visual Studio 2017:
image

So it doesn't compile. Any ideas what can be wrong?

mouse?

I ticked the mouse box, but I still can't play with mouse.

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