Comments (15)
@ahsan3803
The order of hand joints are different depends on whether is obtained from hand-only module and whole body module (hand plus body).
If it is predicted from hand-only module, then the order of joints should be:
where 00
is the joints closest to wrist and 03
is the finger tips.
If the hand joints is obtained from whole-body module, the it should be this order for joints, which is just the link you shared.
from frankmocap.
@lisa676 I think it is trivial to get 3D hand joints from SMPLX, check get_smplx_output and get_pred_result to get predicted 3D joints. Hope so it will work.
from frankmocap.
@lisa676
Under which scenario you want to obtain hand joints ? Is the hand alone scenario or hand plus body ?
from frankmocap.
@penincillin Hand alone scenario
@ahsan3803 Thanks for possible solution, I did try but unable to get, could you elaborate more about it.
from frankmocap.
@lisa676 I was able to get 21 3D joints for each hand as author stated in this comment. But when I try to draw these 3D joints then I can't get right skeleton of hand, there is little problem. @penincillin can you confirm that we need to use 3D joints from here or I'm going in wrong way?
from frankmocap.
@lisa676
Please check the updated code for predicted 3D hand joints.
predicted hand joints in original SMPL space
predicted hand joints in image space
from frankmocap.
@ahsan3803
Please refer to the comment below.
from frankmocap.
@penincillin I already got 3D joints in same way as you did. But in drawing 3D skeleton there is something wrong, may be problem is in my drawing code. I'm trying to solve it.
from frankmocap.
@ahsan3803
How do you draw 3D joints ? In 3D space or 2D space ?
Besides, to draw skeleton, you need to know the order of joints ? Which order are you using ?
from frankmocap.
@penincillin I'm trying to draw these joints in 3D space. I'm using this order for joints. Seems that 3D results from SMPLX is ok but there is problem in skeleton joints. Can you confirm the order of joints that this order is ok or need to change something?
from frankmocap.
@penincillin thanks for clarification, I was following wrong order. I will use this order to draw 3D skeleton.
from frankmocap.
@ahsan3803 did you draw these points successfully?
from frankmocap.
@lisa676
Would you mind share your problems here ? Maybe I can help you :)
from frankmocap.
@penincillin Thanks Rong for your kind help. I have solved my problem. This is great repository I have ever seen. Keep it up 👍
from frankmocap.
@penincillin Hi dear Rong. Today I just read your new amazing work Chasing the Tail in Monocular 3D Human Reconstruction with Prototype Memory, it's really wonderful idea and work. Is there any plan to share code for this new work on Github?
from frankmocap.
Related Issues (20)
- Undefined symbol: _ZN6caffe28TypeMeta21_typeMetaDataInstanceIN3c107complexIfEEEEPKNS_6detail12TypeMetaDataEv HOT 2
- what's the difference of ego_centric and third_view hand detector? HOT 1
- sh install hand_detectors.sh when I run this command (in install_frankmocap.sh) I was always met with compiling warning
- How to use "pred_body_pose" data? HOT 6
- Is the axis of joint angle like below? HOT 2
- OpenGL.error.NullFunctionError: Attempt to call an undefined function glutInit, check for bool(glutInit) before calling HOT 1
- ques about the cam parameter converge HOT 5
- Can the parameters of hand be used to output mano? HOT 1
- hand_pose is global or relatation HOT 1
- Using multcamera for hand tracking calibration HOT 1
- Some question about the initial pose of body and hand HOT 1
- how to replace light-openpose with mediapipe for human pose detection HOT 2
- Questions about 3d joint and 2d joint HOT 1
- Implementing the algorithm (training) HOT 1
- About the pose of hand HOT 3
- How to dealing with wrong hand pose? HOT 5
- Reconstruction of the hand HOT 3
- The speed of handtracking. HOT 1
- Problem in hand detection module... HOT 3
- RuntimeError: Not compiled with GPU support HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from frankmocap.